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Hi guys, I'm pretty new in this world, As part of my learning about the world of video games I am wanting to develop a small video game to learn and also learn how to use reactphysics3d.
This game is so simple, let's say that there are two vehicles in a 1/4 mile drag race. So the distance that this both vehicles need to travel is fixed to 400 meters. Both vehicles have different specs, like power, torque, weight, so the winner is going to be the vehicle that produces the most acceleration and can reach the 1/4 mile goal in the shortest time possible.
But also would be nice to put some resistance forces there like the air or the rolling resistance.
I would like to know if someone can show me how to organize all this and create the simulation with reactphysics3d and for example return who is the winner or the time it would take for each vehicle to travel the 1/4 mile based on the input data.
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Hi guys, I'm pretty new in this world, As part of my learning about the world of video games I am wanting to develop a small video game to learn and also learn how to use reactphysics3d.
This game is so simple, let's say that there are two vehicles in a 1/4 mile drag race. So the distance that this both vehicles need to travel is fixed to 400 meters. Both vehicles have different specs, like power, torque, weight, so the winner is going to be the vehicle that produces the most acceleration and can reach the 1/4 mile goal in the shortest time possible.
But also would be nice to put some resistance forces there like the air or the rolling resistance.
I would like to know if someone can show me how to organize all this and create the simulation with reactphysics3d and for example return who is the winner or the time it would take for each vehicle to travel the 1/4 mile based on the input data.
thanks
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