Argument Name Mismatch #216
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Hi there, In CollisionShape.h the method:
specifically calls for a "worldPoint" but in BoxShape.h it's renamed to localPoint:
Given the code and assuming that the physics engine works, I assume the naming in CollisionShape.h is wrong? |
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Answered by
DanielChappuis
Sep 7, 2021
Replies: 1 comment
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Hello, Thanks for reporting that. You are right, the parameter in the CollisionShape.h file should be localPoint instead of worldPoint. |
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Answer selected by
DanielChappuis
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Hello,
Thanks for reporting that.
You are right, the parameter in the CollisionShape.h file should be localPoint instead of worldPoint.
I have commited a fix for that. This change will be available in the next release of the library.