-
-
Notifications
You must be signed in to change notification settings - Fork 11
Routine system
The Commitment class is the fundamental element.
INFO: For don't create problems if you not implement this in your project, the df_routine
are not defined by default empty. BUT not save the changes.
For implement this you need to add this in your project:
init python:
from pythonpackages.nqtr.routine import Commitment
from pythonpackages.nqtr.conversation import Conversation
# habitual routine
# dictionary that cannot be modified at runtime, only by modifying the code. (content is not based on saves, but from the code)
define df_routine = {
}
Add an Commitment in dictionary
Recommended
(code-snippets: DR_RoutineAdd_in_dict
)
# dictionary editable at runtime, but it is strongly discouraged to pre-enter elements (dictionary contents are based only on saves)
default routine = {}
# habitual routine
# dictionary that cannot be modified at runtime, only by modifying the code. (content is not based on saves, but from the code)
define df_routine = {
"alice_sleep" : Commitment(
ch_talkobj_dict={
"alice" : Conversation(
name="talk_alice_sleep",
label_name="talk_sleep",
conversation_background = None,
),
},
hour_start=20, hour_stop=10,
location_id="house", room_id="alice_room",
background ="bg alice roomsleep",
),
# alice_go_school have more priority than alice_read, because it is before in the dictionary
"alice_go_school" : Commitment(
characters="alice", # characters can be a string or a list of strings
hour_start=10, hour_stop=14,
location_id="school",
disabled="weekend",
),
"alice_read" : Commitment(
ch_talkobj_dict={
"alice" : Conversation(
name="talk_alice_read",
conversation_background ="bg alice terrace talk"
),
},
hour_start=10, hour_stop=20,
location_id="house", room_id="terrace",
background ="bg alice terrace",
),
}
(code-snippets: DR_RoutineAdd
)
python:
routine["stagealice1"] = Commitment(characters="alice", hour_start=14, hour_stop=20, location_id="house", room_id="terrace")
How show up, into the Commitment class, you can set the characters
and ch_talkobj_dict
properties.
Into the creation of Commitment class, the characters
and ch_talkobj_dict
properties are unified.
Commitment(
ch_talkobj_dict={
characters="alice", # characters can be a string or a list of strings
hour_start=20, hour_stop=10,
location_id="house", room_id="alice_room",
background ="bg alice roomsleep",
},
),
The characters
property can be a string or a list of strings. You can use this property for set the characters into the your Commitment.
This is very important for the know where the character is.
If there are more Commitments with the same character, the System will prioritize the Commitment with the highest priority.
For add the icon of character you must use the Character Disct Method.
Commitment(
ch_talkobj_dict={
"alice" : Conversation(
name="talk_alice_read",
conversation_background ="bg alice terrace talk"
),
hour_start=20, hour_stop=10,
location_id="house", room_id="alice_room",
background ="bg alice roomsleep",
},
),
The ch_talkobj_dict
property have the same function of [characters
property], but is a dictionary and you can use this property for set the add Conversation Action into the your Commitment.
For add the icon of character you must use the Character Disct Method.
For disable a commitment you can use the property disabled
. This property can be set to bool or a string.
If is string: you can put a key of flags ( the sistem get the value of flag). Explained here: Flags - Ability to edit flags in constants
Exemple:
define df_routine = {
# alice_go_school have more priority than alice_read, because it is before in the dictionary
"alice_go_school" : Commitment(
characters="alice", # characters can be a string or a list of strings
hour_start=10, hour_stop=14,
location_id="school",
disabled="weekend",
),
"alice_read" : Commitment(
ch_talkobj_dict={
"alice" : Conversation(
name="talk_alice_read",
conversation_background ="bg alice terrace talk"
),
},
hour_start=10, hour_stop=20,
location_id="house", room_id="terrace",
background ="bg alice terrace",
),
}
IMPORTANT: in case at the end of the event the same event occurs again the event will be deleted (to avoid loops). to not delete it you can use some stratagems with these functions: Methods for closing a label
By Events we mean: a label that is automatically started as soon as the player is in a certain position and/or at a certain time and/or based on the disabled check.
To implement it simply pass it by parameter to a Commitment event_label_name
Add an Event in dictionary
Recommended
(code-snippets: DR_EventAdd_in_dict
)
(code-snippets: DR_EventAdd
)
If you want to add an event based on a condition, you can use the label check_event_custom
.
For example:
label check_event_custom:
# Custom code
# if (cur_room == ...):
# ...
return
Returns the commitments of the ch (NCPs) in that Location at that time. Prioritize the special commitment and then the first commitment found.