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Quest
INFO: For don't create problems if you not implement this in your project, the quests
and quest_stages
are defined by default empty, but their not save the changes.
For implement this you need to add this in your project:
init python:
from pythonpackages.nqtr.quest import Stage
from pythonpackages.nqtr.quest import Quest
define quests = {
}
define quest_stages = {
}
The Quest class is a set of stages, which follow each other in an orderly fashion.
(code-snippets: DR_QuestAdd
)
define quests = {
"quest_id" : Quest(id = "quest_id", title = _("Help [a]"), info_image ="quest quest_id",
stage_ids = ["stages_id_1", "stages_id_2"],
description = _("Long Description"),
development = True
),
"alice" : Quest(id = "alice", title = _("Help [a]"), info_image ="bg alice terrace talk",
stage_ids = ["talk alice1", "order products", "take products", "talk alice2"],
description = _("To learn more about how the repo works, Talk to [a]. \nGoing when she is there will automatically start an \"Event\" (see routine*.rpy to learn more). \nAfter that an action (action*.rpy) will be added to open the pc, in MC room. \n\n(during the quest you can talk to [a] and you will see her talking during the quests of the same Quest)")
),
"ann" : Quest(id = "ann", title = _("Help [an]"), stage_ids = ["talk al about ann"], development = True),
}
(code-snippets: DR_QuestStart
)
python:
quest_start(id = "quest_id")
(code-snippets: DR_QuestNextStage
)
python:
quest_next_stage(id = "quest_id")
(code-snippets: DR_QuestNextStageIfCompleted
)
(in process)
python:
quest_next_stage_only_if_completed(id = "quest_id")
(code-snippets: DR_QuestIfNumberOfStagesCompleted
)
To check which stage number a Quest has arrived at:
if (number_stages_completed_in_quest["alice"] == 2):
# ...
python:
quest_add_required_days_to_start(id = "quest_id", day = 2)
If you need a description of the quest that true over time, you need to add this in your project:
default quests_descriptions = {
# "quest_id" : "description",
}
The Stage class is a class necessary for the proper functioning of a quest. (Quests are a list of Stages).
(code-snippets: DR_QuestStageAdd
)
define quest_stages = {
# Quest "alice"
"talk alice1" : Stage(idQuestOrTask = "alice", title = _("Talk [a]"),
description = _("Talk [a] on the terrace."), label_start="stagestart_talkalice"),
"order products" : Stage(idQuestOrTask = "alice", title = _("Order products"),
description = _("Order the products with your PC.")),
"take products" : Stage(idQuestOrTask = "alice", title = _("Take products"),
description = _("Take products on the Terrace."),
description_request = _("Wait for the products you ordered to arrive (2 day)"),
days_late = 2, label_start="add_product"),
"talk alice2" : Stage(idQuestOrTask = "alice", title = _("Talk [a]"), description = _("Talk [a].")),
# Quest "ann"
"talk al about ann" : Stage(idQuestOrTask = "ann", title = _("Talk [a]"), description = _("Talk [a].")),
"visit ann" : Stage(idQuestOrTask = "ann", title = _("Visit [an]"),
description = _("Go to the house of [an].")),
}
(in process Goal)
They are identical to the Quests, except that after completion they are not replaced by the next one, but eliminated.
(in process)
Goal class, it has been designed to be included in the Stage class. To complete the goals use find()
(in process)
quest_start(id = "quest_id"):
quest_stages["stage_id"].add_in_current_stages()
current_quest_stages["quest_id"].start():
# self = current_quest_stages["quest_id"]
self.request_check():
self.active = True
quest_next_stage_only_is_completed(id = "quest_id"):
if current_quest_stages["quest_id"].is_completed():
# self = quests["quest_id"]
self.next_stage():
self.after_next_stage():
# here look for any errors by reporting them
if: #if it's not the last quest:
self.start(number_stages_completed_in_quest[self.id] + 1) # Start the cycle again