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Methods for closing a label

Exodia edited this page Jul 16, 2022 · 23 revisions

( Undergoing Improvement )

It is important to pay attention to the way you close a label. The reason is that closing it incorrectly could cause the game to end, or not immediately seeing changes made using ill-advised methods (e.g., the wrong background or seeing a character icon in the wrong room).

Closing the label with return is REALLY RISKY.

call screen room_navigation

In general use call screen room_navigation, this will make sure to bring the user to the navigation skim.

call screen room_navigation

Pros:

  • Really light

Cons:

  • Not do any search to see if anything has been changed in the meantime
  • Will not start any Event
  • Will not start any Closed Room

jump after_spending_time

IMPORTANT: don't need it if you use Time Label

Use this in case of manual time change.

(code-snippets: DR_ActionAdd_in_dict)

jump after_spending_time
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