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Methods for closing a label
Exodia edited this page Jul 18, 2022
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It is important to pay attention to the way you close a label. The reason is that closing it incorrectly could cause the game to end, or not immediately seeing changes made using ill-advised methods (e.g., the wrong background or seeing a character icon in the wrong room).
Closing the label with return
is REALLY RISKY.
In general use call screen room_navigation
, this will make sure to bring the user to the navigation skim.
call screen room_navigation
Pros:
- Really light
Cons:
- Not do any search to see if anything has been changed in the meantime
- Will not start any Event
- Will not start any Closed Room
IMPORTANT: don't need it if you use Time Label
Use this in case of manual time change.
(code-snippets: DR_ActionAdd_in_dict
)
jump after_spending_time
Pros:
Cons:
Pros:
Cons: