Releases: DFreds/dfreds-convenient-effects
Releases · DFreds/dfreds-convenient-effects
v2.7.2
- Fix issue with dragging any item to hotbar not working
Full Changelog: v2.7.1...v2.7.2
v2.7.1
- Restore dragging and dropping onto items
- Fix drag/drop issue for macros
Full Changelog: v2.7.0...v2.7.1
v2.7.0
New Settings
- Separate app and remove token controls into separate permissions
Effect Changes
- Add poison immunity and failing dex and str saving throws to petrified
- Update condition descriptions to match SRD
Fixes
- Fix rage so it only adds extra resistances if "Totem Spirit: Bear" exists as a feature
- Fix macro generation issue when dragging and dropping effects to the macro bar
Full Changelog: v2.6.3...v2.7.0
v2.6.3
- Update paralyzed to use new critical range midi feature
Full Changelog: v2.6.2...v2.6.3
v2.6.2
- Add support for defaulting to the user configured actor (#146)
- When toggling an effect, it finds which actor(s) to apply it to with this priority:
- Any passed in actor UUIDs (via macros or other modules)
- The targeted tokens (if prioritize targets is enabled)
- The currently selected tokens on the canvas
- The user configured character
- When toggling an effect, it finds which actor(s) to apply it to with this priority:
- Fix issues with movement effects due to priority (#144)
Full Changelog: v2.6.1...v2.6.2
v2.6.1
- Fix issue with barbarian subclasses in dnd5e 1.6 when applying rage
Full Changelog: v2.6.0...v2.6.1
v2.6.0
Tweaks
- Add toggle as overlay context menu to custom effects
- Remove drag and drop functionality for adding favorites
Reason: This required quite a bit of code to maintain, so I decided to remove it. You can still add to the favorites folder as normal by right-clicking any effect and using the context menu.
Full Changelog: v2.5.1...v2.6.0
v2.5.1
- Fix issue when creating custom effect with data
Full Changelog: v2.5.0...v2.5.1
v2.5.0
API
- Add
addStatusEffect
andremoveStatusEffect
as API methods- These can be used to dynamically add or remove an effect as a token HUD status effect
- Remove async from
hasEffectApplied
method
Fixes
- Fix Warding Bond description
- Fix deprecated midi flags
Full Changelog: v2.4.5...v2.5.0
v2.4.5
New Effects
- Channel Divinity: Turn the Unholy - No active effects and lasts for 1 minute. Expires on taking damage.
- Ki: Empty Body - Grants advantage on attack rolls, forces disadvantage to all who attack, and grants resistance to all damage except force for 1 minute
- Ki: Patient Defense - Grants disadvantage to all who attack and advantage on all dexterity saving throws until next turn
- Spirit Guardians - No active effects and lasts for 10 minutes
- Warding Bond - Adds 1 to AC and saving throws and grants resistance to all damage for 1 hour
Fixes
- Fix issue when description was undefined (defaults to "Applies custom effects" now)
- Fix CSS issues on import/export buttons
Full Changelog: v2.4.4...v2.4.5