@@ -245,7 +245,7 @@ class EffectInterface {
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* with the given UUID match the effect ID or name and are a convenient
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* effect
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*
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- * @param options - The options to determine if the effect is applied
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+ * @param params - The parameters to determine if the effect is applied
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* @returns true if the effect is applied to the actor and is a convenient
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* effect, false otherwise
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*/
@@ -274,14 +274,14 @@ class EffectInterface {
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}
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/**
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- * Toggles the effect on the provided actor UUIDS as the GM via sockets. If
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+ * Toggles the effect on the provided actor UUIDs as the GM via sockets. If
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* no actor UUIDs are provided, it finds one of these in this priority:
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*
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* 1. The targeted tokens (if prioritize targets is enabled)
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* 2. The currently selected tokens on the canvas
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* 3. The user configured character
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*
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- * @param options - the options for toggling an effect
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+ * @param params - the parameters for toggling an effect
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* @returns A promise that resolves when all effects are added
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*/
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async toggleEffect ( {
@@ -350,7 +350,7 @@ class EffectInterface {
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* Adds an effect matching the given params to the actor of the given UUID.
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* The effect adding is sent via a socket.
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*
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- * @param options - the options for adding an effect
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+ * @param params - the parameters for adding an effect
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* @returns A promise that resolves when the effect is sent via the socket
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*/
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async addEffect ( {
@@ -398,7 +398,7 @@ class EffectInterface {
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* Removes an effect matching the given params from an actor of the given
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* UUID. The effect removal is sent via a socket.
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*
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- * @param options - the options for removing an effect
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+ * @param params - the parameters for removing an effect
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* @returns A promise that resolves when the removal request is sent via the
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* socket
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*/
@@ -437,7 +437,7 @@ class EffectInterface {
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* Creates effects on either an existing folder with `folderId` or on a new
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* folder using the data provided by `folder`.
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*
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- * @param options - the options for creating effects
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+ * @param params - the parameters for creating effects
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* @returns A promise that resolves when the effect creation is complete
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*/
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async createNewEffects ( {
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