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Implement EVs (events?) #20

@DCNick3

Description

@DCNick3

Those are started with EVBEGIN and ended with EVEND commands

They do not allow fast-forwarding

They can be skipped as a whole (jump to EVEND) by pressing B

Questions:

  • I haven't seen any messageboxes there. Is it possible to have one? How do they behave?
  • Can stuff like interruptible wait (WAIT with first arg being 1) be interrupted? How do SELECTs work? Are events fully non-interactive?

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    missingA feature present in the game is missingneed-reNeed to look at how the orig game does smth

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