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Make sure the fast-forwarding logic is the same as in the game #17

@DCNick3

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@DCNick3

At least this should change:

  • The message is skipped "atomically", not 1 ClickWait per frame (how does the message synchronization work there?)
  • Tweens used by LAYERWAIT are fast-forwarded (except when a special flag is set in the LAYERCTRL)
  • ???

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    inconsistencySomething doesn't work as it does in the gameneed-reNeed to look at how the orig game does smth

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