Skip to content

Game Details

JimmySnails edited this page Apr 8, 2020 · 4 revisions

Game Details

Tools

Tile Selection

Demolish

The Demolish tool removes all the buildings on the active layers that are underneath a rectangular selection. This includes buildings, roads, ground decoration and even zones. There are two sub-modes available. Holding down the SHIFT key while in demolish mode, will only remove Zones and leave everything else untouched, like the De-Zone tool. Holding down the CTRL key will only remove only ground decorations instead.

When in blueprint mode, this only remove pipes and such and not harm your buildings and vice versa.

General

Ground Tiles

With ground decoration, it's possible to have buildings with a transparent floor to choose from a multitude of ground decoration tiles. The json property groundDecoration (string array) defines if the building should place a ground decoration tile on the GROUNDDECORATION layer. See TileData.json documentation for details.

Behavior:

  • If more than one tileID is specified and a random tile id is chosen and placed beneath this building upon placement.
  • Demolishing a building will also demolish ground decoration
  • Ground decoration is always overplacable
  • Ground decoration is placed in a rectangular selection
  • Placing a building on existing ground decoration that has groundTileDecoration specified in json will overwrite the existing decoration.
  • Placing decoration on a building, no matter the size, will replace all the ground decoration underneath it.
Clone this wiki locally