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Changed $round_duration to say "x minutes and x seconds", will not say minutes if it has not been at least one minute
Added PE / PLAYERESCAPE command, it has a dedicated info variable $escape_class. If several players escape in a short amount of time the announcements will not overlap to prevent clogging up the announcement queue
Added AW / AUTOWARHEAD command, announces a message if the warhead is started via smod's auto_warhead_start config option