Releases: Cyanox62/CustomAnnouncements
Releases · Cyanox62/CustomAnnouncements
CustomAnnouncements v1.7
CustomAnnouncements v1.6
- Changed
cscommand tochsdue to the game implementing acscommand - Updated to Smod 3.2.0
CustomAnnouncements v1.5
- Changed
$round_durationto say "x minutes and x seconds", will not say minutes if it has not been at least one minute - Added
PE / PLAYERESCAPEcommand, it has a dedicated info variable$escape_class. If several players escape in a short amount of time the announcements will not overlap to prevent clogging up the announcement queue - Added
AW / AUTOWARHEADcommand, announces a message if the warhead is started via smod'sauto_warhead_startconfig option
CustomAnnouncements v1.4
- Added player search functionality to
PA / PLAYERANNOUNCEMENTcommand to use instead of a steamid64 - Added support for large numbers in announcements (Ex. 232 = two hundred and twenty two)
- Made info variables non-case sensitive
- Fixed
PA / PLAYERANNOUNCEMENT's remove all keyword not working - Added view option to events
CustomAnnouncements v1.3
- Added a master config whitelist setting
- Optimized lots more code
- Fixed roundend/preset commands throwing errors
CustomAnnouncements v1.2
- added
RS / ROUNDSTARTannouncement and whitelist - added
WP / WAITINGFORPLAYERSannouncement and whitelist (plays announcement when first player connects) - changed file names of saved announcements, all old files will be deleted, make sure you backup anything you have saved if you want to keep it
CustomAnnouncements v1.1
- Added support for periods at the end of words. Ex
hello. this is a message - Added data variable
$tutorial_alive
CustomAnnouncements v1.0
- Added support for various round info variables, a full list can be found in the wiki
- Code optimizations
CustomAnnouncements v0.9
- Added player join announcements (
PA / PLAYERANNOUNCEMENT) - Code optimizations
CustomAnnouncements v0.8
- added
CS / CHAOSSPAWNandRE / ROUNDENDcommands