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+ <Project >
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+ <ItemGroup >
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+ <Compile Condition =" '$(EnableGlobalUsings)' != 'false' AND '$(HasWinUI)' == 'true'" Include =" $(ToolingDirectory)\GlobalUsings_WinUI.cs" />
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+ <Compile Condition =" '$(EnableGlobalUsings)' != 'false'" Include =" $(ToolingDirectory)\GlobalUsings.cs" />
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+ </ItemGroup >
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+ </Project >
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<Import Project =" $(ToolingDirectory)\MultiTarget\MultiTargetIdentifiers.props" />
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<Import Project =" $(ToolingDirectory)\MultiTarget\DefinedConstants.props" />
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<Import Project =" $(ToolingDirectory)\MultiTarget\NoWarn.props" />
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+ <Import Project =" $(ToolingDirectory)\MultiTarget\GlobalUsings.props" />
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<!-- Add platform package dependencies -->
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<Import Project =" $(ToolingDirectory)\MultiTarget\PackageReferences\Uno.props" Condition =" $(IsUno) == 'true'" />
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<NoWarn >$(NoWarn);CA1416;</NoWarn >
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</PropertyGroup >
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- <ItemGroup >
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- <Compile Include =" $(ToolingDirectory)\GlobalUsings_WinUI.cs" />
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- </ItemGroup >
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-
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<!-- Workaround for Mac: https://developercommunity.visualstudio.com/t/XamarinMac-binaries-are-missing-in-173/10164443#T-N10164676 10/6/22 -->
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<ItemGroup Condition =" $(TargetFramework.StartsWith('xamarinmac')) " >
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<Reference Include =" Xamarin.Mac" >
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