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Milestones

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  • We should be able to open an interface on the client that shows a simulation of the real life ChessBots. The bots on the simulation will just be a simple representation, and will accept the bot commands instead of them being sent out. The simulated bots will just follow the commands as their real life counterpart would. This will be a showcase that we have the bot shimmy method coded out, and are able to properly construct the correct commands.

    Overdue by 1 year(s)
    Due by March 1, 2024
    5/5 issues closed
  • All of the functionality required to drive a set of robots down the happy path of an arbitrary chess puzzle of our choosing. The puzzle should probably be a checkmate puzzle using a limited subset of the pieces - perhaps a queen, bishop, and some pawns. This will showcase a mixture of both the bots and the server working without requiring all of the bots to be functional

    Overdue by 1 year(s)
    Due by March 1, 2024
    1/1 issues closed
  • We should be able to send a command to a robot, and have the robot properly follow through with it. The structure must also support successfully controlling two or more robots at a time. This will be a showcase that the physical ChessBots are able to accept commands, and properly move within a tile and the board as a whole.

    Overdue by 1 year(s)
    Due by March 1, 2024
    3/3 issues closed