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Description
Expected Behavior
If I set the difficulty to easy/normal/hard, my player should recover half a heart every 4 seconds.
If I set the difficulty to peaceful, my player should still receive the recovery above on top of the peaceful natural regeneration.
If the server is a hardcore world, I should not regenerate health naturally.
Actual Behavior
There is no implementation of naturally regenerating your hearts on difficulties higher than peaceful. This causes a desync in health causing the client to display more health than they actually have. (the client regenerates health even if you don't send the update attribute packet)
Steps to Reproduce
- Set the difficulty to a difficulty above peaceful in your server.properties
- Damage yourself
- Ensure that you have full hunger.
- It will appear that you have regenerated clientside. However, if you take damage it will revert back to the health the server says you have.
Debug information
- Debug link:
- Timings link (if relevant):
Crashdump, Backtrace or Other Files
Checklist:
- [] I included a
/debugpaste
link - I made sure there aren't duplicates of this report (Use Search)
- I made sure I am using an up-to-date version of Nukkit
- I Made sure the bug/error is not caused by a plugin
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