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If the the number if ips in a single rule are too large the process stops working. My testing is just researching others code and trying myself. For sure somewhere over 200 things slow to a crawl. I was test firewall blocking before I found out IPs could be block by using 0 as the port. Before that I was blocking every ip:port address and that killed the games load time in source games.
I had this issue. I see you list has not grown large yet but it may.
my example code with block sizes
https://github.com/Ballganda/css-server-spamfirewall/blob/main/client/css-firewall-spam-filter.bat
I do not really know how to code anything I just research cobble things together. dream team of ballganda+chatgpt
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