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A civ I want to make (but I don't know how to mod so pls help)  #208

@ProudCotlandic

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@ProudCotlandic

Hello, I'm an unciv player, I've always dreamt of making my own civ, but I couldn't, so can someone please make it for me? I'll add the details below
{
[
"name": "Cotland",
"leaderName": "Vassileyev Un Solace"
"adjective": ["Cotlandic"]
"startbias": "Coast"
"preferredVictoryType": "Scientific"
"personality (AI)": "Vassileyev Un Solace"
50% peaceful
40% defensive
10% aggressive

    "startIntroPart1": "Cotland was a Civilization that first appeared in the Cotlandic Peninsula about 5000 Years ago, First they were a bunch of Fishers and Farmers, Before they established their first Kingdom in 3000 BC, where they started to prosper, The Peninsula was filled With resources that helped the Cotlandic race grow, From the Countless Cotton Farms to the Prospering Flower fields to the Collective Farms, Cotland Grew and Grew, Before forming their first empire in 710 AD under June II, Which extended from the Great Lakes all the way to The Sindiyyan River, which fell in 830 AD, In 1611 Cotland was colonized and robbed by the British Dominion, Cotland Gained their Independence after a war that lasted 20 years, Finally gaining independence in 1748, Ruled by Copelton, He went on to Unite the Peninsula, Starting with Copeland, then Koleicha, Then The Casters, Then Rajalistan and finally Trudcal, Before dying right after uniting the Nation, The nation was then ruled by an Autocratic System until 1945, When Vassileyev Un Solace, the Person who invented Solacism started a civil war, Placing the Nation Under his rule, He then enabled Elections within The Party and its members only, Vassileyev Made the Nation prosper, The Religions of the Nation as of 2024 are (51% Christan) (42%) Muslim, (4%) Buddist, (2%) Shinto, (1%) Atheist/other, and its ethnicities are (66%) Cotlandic (Cotlandic People are paler and shorter than white people), (23%) Arab, (6%) Asians, (5%) Whites.",
    "startIntroPart2": "Our Leader Vassileyev, Shall our Nation shine through the ages of history? There were currently 20 leaders to Modern Cotland all with their respective Achievements, 5 Solacist ones, Including:Vassileyev Un Solace (1945-1950), Hassan Pan Solace (1950-1990), Nina Vassileybech (1990-1991), Muhammad Al-Sabaah (1991-1998), and finally Jodas Dauwan Marron (2003-Now)", 

    "declaringWar": "Your hatred, belittling and Despise for us leaves us no choice. Prepare for war!",
	"attacked": "You have mistaken our pacifism and Love for weakness. You shall regret this!",
	"defeated": "We have lost...You won, Fairly atleast. We hope you spare the women and children atleast...",
	"introduction": "On behalf of the Men, women and children of Cotland, I, Leader Vassileyev of Cotland welcome you.",
	"neutralHello": "How is the family?",
	"hateHello": "We hope your people won't grow to hate us.",
	"tradeRequest": "We're sure your people will Love what we have to offer",
            "countertradeRequest": "Whoever who I call their name says the Party's slogan and follows his comrades as we have business with another civilization"
    "outerColor": [ 30,50,119],
    "innerColor": [255,254,255],

    "favoredReligion": "Christianity",
	"uniqueName": "Love for the Young",
	"uniques": ["[+3] Happiness <for every {[1 new population]} [in all cities]>", "[+10]% Happiness for every new public school [in all cities]", "[+5] Culture for every new public school building [in all cities]", [+1] Culture for every Worked Cotton Tile] 
	"cities": ["★Copelton","Oreston","Prenton", "Maranton", "Mashadd", "Sindiyyan","Windsor","Westfield","Eastfield","Drentvillie","Kotob","South Port","Sonii-chu",
		"Janeen","Menyssan","Kawanii","West Port","Nola","Toola","Toppeiki","Kotob",
		"Lepanto","Eneward", "New Windsor"],
    "spyNames": ["Vassileybech", "Nini", "Nina", "Nino", "Illina", "Sally", "Nena", "Kini", "Kino", "Kibo", "June"]
},

Anyways the symbol I'd prefer it'd be some kind of an octagram star (✵)

Unique buildings (give them any symbols or don't as I don't care about symbols)

"The Capitol" replaces "Palace", automatically built in the Capital, +7 happiness, +7 culture, +5 science, +3 growth

"Campus" replaces "University", costs -30 gold, -10 production to build, It generates +5 science, +2 happiness and +4 culture, and it's maintenence is -5 gold, give it whatever symbol

"Collective Farm" replaces "Grannery", Costs -20 gold or -3 production to build, -2 gold as maintenance, +1 happiness, +1 production, +5 growth

New building:"Youth Training Camp", it costs -40 gold and -15 production to build, -3 gold for maintenance, +10 production and +5 culture, +3 science and +3 happiness, and +1 growth

New building:"Healthcare centre", it costs -50 Gold, and -10 production to build and -10 gold to maintenence costs, gives 1 extra population in the city it's built within, +3 growth, It also increases happiness by 5+

New building:"Nursery", costs -20 gold and -5 production, unlocks after Researching Theology, maintenance costs -3, +3 Happiness, +5 culture

"Flower Field" Replaces "Garden", costs -40 Gold or -5 production, +3 Happiness, +7 culture, +3 growth, +1 science, -1 gold for maintenance

New building:"Cemetery", unlocks after adopting Tradition, costs -60 Gold, or -12 production, +2 happiness, +3 culture, -3 gold as maintenence,

New building:"Spacious Residential Complex" , Unlocks after Researching Industrialization, costs -100 gold or -50 production, It's maintenance is -3 gold and -1 growth, +2 Happiness, +3 Production

New building:"Clothes Factory" unlocks after industrialization, Requires a worked cotton tile within the city, -5 gold as maintenance, -30 production to be built, -80 gold if bought, +5 happiness, +3 growth, +1 culture

New building (National Wonder):Cotland's Broadcasting Administration, unlocks after researching "Radio", Requires -120 production to build, +5 Happiness in all cities with a Broadcasting tower, +7 culture in all cities with a Broadcasting tower, -20 gold for maintenance

New Building (National Wonder):Cotland's Kids Administration, unlocks after researching "Radio",
Requires -130 production to build, +3 growth, +4 happiness in all cities with Nursery, +2 culture in all cities with "Youth Training Camp", -10 gold for maintenance

(National Wonder):"Copelton Nuclear Program" replaces "Manhattan project", unlocks Nuclear weapons, needs -140 production, -20 science and -30 gold, -5 gold as Maintenance

(National Wonder):"Ion Program" replaces "Apollo program" (it pretty much is the same as The Apollo Program)

(Wonder):"Revolution Square" +3 culture, - 30% cost for adopting new policies, +1 Gold every turn, Cost:-250 Production, Text upon being built: "Gather All The Poor, Rich, White, Black, Men, Women, Old and Young In this Place and Give Each of them What They Deserve" -Vassileyev Un Solace

Unique Units

"Solacist Revolutionary Guard", Unlocks only after researching "Radio", 3 movement, Promotion in them:Ignore Terrian Cost, can pass impassable areas, 3 range, 50% more damage in Rough Tiles, 30 damage against all units except for Armored and Sea units, they cost -70 Gold or -30 production, -5 for maintenance.

I won't force you to do it if you wouldn't want...but I'd be happy if you did so, Peace

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