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The AABB_tree with 2D primitives uses its own do_intersect_circle_iso_rectangle_2 which considers inclusion as intersection while the corresponding function in Intersection_2 does not. The AABB_tree with 3D primitives also uses a static filter for some optimization which would also be helpful in the 2D variant.
#8891 created the internal do_intersect_circle_iso_rectangle_2 in AABB_traits_2, which provides correct closest_point results.
The text was updated successfully, but these errors were encountered:
Issue Details
The AABB_tree with 2D primitives uses its own do_intersect_circle_iso_rectangle_2 which considers inclusion as intersection while the corresponding function in Intersection_2 does not. The AABB_tree with 3D primitives also uses a static filter for some optimization which would also be helpful in the 2D variant.
#8891 created the internal do_intersect_circle_iso_rectangle_2 in AABB_traits_2, which provides correct closest_point results.
The text was updated successfully, but these errors were encountered: