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Tech and Research. Highly probably for Dutch as it's the leading vote-getter so far.
No due date•1/5 issues closed- Load legacy game text files for in-game labels, rather than hard-coded labels. - Apply internationalization for items not loaded from text files, including keyboard shortcuts - Should probably be done when we think we have enough gameplay that the number of actual players (versus fire-up-the-demo-once-and-see-how-it-looks) will increase a decent amount.
No due date•0/1 issues closedEnhancements to the combat side of the game to make it more fleshed out.
No due date•7/7 issues closedRoad functionality - displaying, building, movement effect, etc.
No due date•4/5 issues closedRight click menu, version 1.0
No due date•3/3 issues closed- Player chooses what to build next. - Production rate based on actual tile yield.
No due date•2/2 issues closed- Component-event framework (prototyped by WildWeazel) - Figure out what a mod will look like, ship one, even if it's super small. Third type of road is a proposal of a sample mod. - Start shipping a default set of resources with the game. Might not reach 100% of what we need yet, but we should start having our own. - Proposal/prototype of how we want to store some types of data that are hard-coded in Firaxis games. Do we want to keep the same unit file structure (animations, etc.)? Should we build all aspects of terrain information into the C7 save file? - Implement a proper logging framework
No due date•16/29 issues closed- Background music - Adjust volume for music/effects independently - ???
No due date•0/1 issues closed- AI won't usually use ICS strategy - More intelligent city production, using game circumstances. - AI will put surplus units to good use rather than have them roam around randomly. Defensive, if there's enough of them offensive. - Barbarians will try to pillage your roads or attack your units or cities.
No due date•6/9 issues closed- This will likely not mean you can load Carthage saves forever. - Improve serialization. - Likely will add a few things as we add new features, they may be either in this milestone or on a more feature-specific one.
No due date•4/6 issues closedSmaller world map details that don't need to be included in Babylon, but would still make the map better.
No due date•6/9 issues closed- Reveal tiles for player - Explorer AI improvements - AI will prefer to settle areas that it has explored.
No due date•4/5 issues closedMake the unit pathing across multiple tiles effective and efficient.
No due date•2/3 issues closed