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Fix Reward = Time animation by properly applying framer-motion properties
Animation Fix:
- Changed from spreading animation config object to explicitly setting animate and transition props
- motion.g elements now properly receive animate={animationConfig?.color1?.animate}
- motion.g elements now properly receive transition={animationConfig?.color1?.transition}
- This ensures framer-motion can properly apply the pulse scale animation
The Reward = Time animation should now work correctly with:
- Gentle pulse scale (1.08 max) for color1
- Subtle scale (0.95 min) for color2 with 0.5s delay
- 3s duration with easeInOut for smooth pulsing effect
This fixes the issue where the animation configuration wasn't being properly applied to the motion elements.
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