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Releases: Bot-detector/bot-detector

v1.3.8.1

29 Aug 16:13
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  • Added a new setting and handling for the API returning null primary confidence (e.g. Stats Too Low). Set the appropriate plugin config option to see the breakdown for these predictions. Disabled by default.
  • Added some extra handling to attempt to log and prevent issues with player sightings being saved with instanced coordinates after somehow bypassing instance checks. No guarantee this actually fixes the root cause however.
  • Some formatting on the README file to make IntelliJ happy.
  • Changed generated version.txt file name to prevent collision with other plugins.

v1.3.8

08 Aug 16:51
978770a
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  • Now using RuneScapeProfileType API to determine allowed world types more effectively.
  • Removed deprecated call to chatMessageManager.update().
  • Moved the plugin to a newer version of the Bot Detector API.

v1.3.7.2

13 Jan 18:01
4970a15
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  • Cleaned up a deprecated RuneLiteAPI object.
  • Added a Request-Epoch header field to all http requests to our API, which will serve as a sanity check on our end to ensure sighting data is correct for people with offset system clocks.

v1.3.7.1

16 Dec 13:18
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Minor tweaks and fixes, including quick fix for a MenuEntry API change on RuneLite.

v1.3.7

25 Aug 15:44
e778804
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  • Reworked Prediction Feedback panel. Players can now send prediction feedback by giving the label they think is the correct one using a dropdown menu.
  • Added a slight amount of padding to the inside of the Prediction Feedback textbox.
  • Fix for WorldTypes change in RL 1.7.21

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v1.3.6

07 Aug 17:40
9a5e021
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  • Added a "Feedback Sent" field to the player statistics panel.
  • Added the !bdstats chat command, allowing plugin users to easily share their plugin stats to other plugin users in-game.
  • Reorganized the plugin's config into sections.
  • Changed the 'Predict' highlight config from a dropdown to two separate color pickers for increased customization.
  • Changed name normalization for Discord verification, which should help with players that have _ or - in their names.
  • Fixed the feedback Unsure button getting truncated when there's too much stuff in the plugin panel.
  • Adjusted some padding on the plugin panel.

v1.3.5

14 Jul 01:36
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  • Complete rewrite of the README file. We hope the new README explains our project much better than the old one!
  • Added an "Upload Names on Close" option. Disabled by default. When enabled, the plugin will attempt to send collected player data when closing the RuneLite client while logged in, which would otherwise be lost.
  • Added a "Neutral" option when sending in Prediction Feedbacks.
  • Changed Prediction Feedback to allow Anonymous Users to participate.
  • Changed some verbiage around the Feedback panel to better communicate our intention to the player.
  • Changed the "Highlight Predict Option - Only Unflagged" feature to "Not Voted/Flagged". The option will stop highlighting when either a Feedback or Flag is sent for a given player, not just when a Flag is sent.
  • Fixed Anonymous Warning lingering a little longer than it should on the panel when coming out of Anonymous Mode.

v1.3.4.2

18 Jun 14:32
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  • Changed default visibility of the feedback textbox to true.
  • Fixed overflow error when equipment GE value exceeds max integer limit.

v1.3.4.1

08 Jun 18:01
722d488
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  • Changed some strings relating to prediction feedback to make it clearer players should vote based on the primary prediction label.
  • Fixed some of the panel creation code to help with component sizes breaking when text wrapping occurs.

v1.3.4

03 Jun 15:38
61c4ed1
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  • Added a configurable textbox field to the feedback panel, used to send detailed feedback (off by default, up to 250 characters).
  • Added the right-click predict option to the new clan chat and guest clan chat side windows.
  • Added a config to perform the 'predict' option alongside the in-game right-click 'report' option (off by default).
  • Added a command ::bdToggleShowDiscordVerificationErrors/::bdToggleDVE to toggle showing unsuccessful discord verification messages (show errors by default).
  • Changed discord verification to accept codes of less than 4 digits, padding the value with zeroes if necessary.
  • Changed discord verification error messages to be more descriptive.
  • Changed the manual bot flagging to be allowed even when the API returns a prediction with a player ID of -1 (e.g.: "Not in our database" or "Player not in highscores").
  • Fixed a name cutoff substring off by one error when typing a name that's too long in the predict name bar.
  • Most methods now have JavaDoc.

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