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Add more arcade details
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dlc_casino/arcade.lua

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@@ -104,12 +104,70 @@ DiamondArcade = {
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end
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},
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Trophy = {
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claw = "entity_set_arcade_set_trophy_claw",
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love = "entity_set_arcade_set_trophy_love",
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teller = "entity_set_arcade_set_trophy_teller",
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gunner = "entity_set_arcade_set_trophy_gunner",
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king = "entity_set_arcade_set_trophy_king",
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racer = "entity_set_arcade_set_trophy_racer",
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patriot = "entity_set_arcade_set_trophy_patriot",
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monkey = "entity_set_arcade_set_trophy_monkey",
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brawler = "entity_set_arcade_set_trophy_brawler",
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retro = "entity_set_arcade_set_trophy_retro",
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cabs = "entity_set_arcade_set_trophy_cabs",
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strife = "entity_set_arcade_set_trophy_strife",
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Enable = function(trophy, state, refresh)
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SetIplPropState(DiamondArcade.interiorId, trophy, state, refresh)
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end
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},
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Plushie = {
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purple = "entity_set_plushie_01",
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green = "entity_set_plushie_02",
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blue = "entity_set_plushie_03",
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orange = "entity_set_plushie_04",
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yellow = "entity_set_plushie_05",
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red = "entity_set_plushie_06",
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princess = "entity_set_plushie_07",
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wasabi = "entity_set_plushie_08",
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master = "entity_set_plushie_09",
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Enable = function(plushie, state, refresh)
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SetIplPropState(DiamondArcade.interiorId, plushie, state, refresh)
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end
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},
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Details = {
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tv = "entity_set_big_screen",
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screens = "entity_set_screens",
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Enable = function(details, state, refresh)
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SetIplPropState(DiamondArcade.interiorId, details, state, refresh)
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end
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},
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LoadDefault = function()
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DiamondArcade.Style.Set(DiamondArcade.Style.normal, false)
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DiamondArcade.Ceiling.Set(DiamondArcade.Ceiling.flat, false)
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DiamondArcade.Mural.Set(DiamondArcade.Mural.forever, false);
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DiamondArcade.Floor.Set(DiamondArcade.Floor.proper, false)
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DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.claw, true, false)
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DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.teller, true, false)
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DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.gunner, true, false)
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DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.brawler, true, false)
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DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.cabs, true, false)
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DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.purple, true, false)
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DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.princess, true, false)
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DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.wasabi, true, false)
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DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.master, true, false)
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DiamondArcade.Details.Enable(DiamondArcade.Details.tv, true, false)
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DiamondArcade.Details.Enable(DiamondArcade.Details.screens, true, false)
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RefreshInterior(DiamondArcade.interiorId)
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end
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}

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