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Installation

BenPyton edited this page Aug 3, 2023 · 6 revisions

Installing the precompiled plugin (Blueprint and C++ projects)

Get the latest release of the precompiled plugin compatible with your Unreal version.

In the engine

You have to extract the plugin inside your Unreal engine Plugins folder.
For instance: C:\Program Files\Epic Games\UE_5.2\Engine\Plugins

In your project

You have to extract the plugin in the Plugins folder of your project.
For instance: D:\PathToYourProject\Plugins

Installing the sources of the plugin (C++ projects only)

Alternatively, you can clone or download the plugin sources in your project Plugins folder,
then regenerate your project's .sln and build from visual studio.


For older versions of the plugin (before v2.0.0)

Blueprint only projects

Before plugin version 1.2.1:
Upgrade your project to a C++ project and follow the instruction for C++ project below, or you wont be able to package your game.
(To do that, download Visual Studio 2019 and create a new C++ class from the Unreal Editor)

Since plugin version 1.2.1:
You have to extract the plugin inside your Unreal engine Plugins folder.
For instance: C:\Program Files\Epic Games\UE_4.26\Engine\Plugins

C++ projects

Since the plugin version 1.2.1, you can install the plugin in the engine like for blueprint projects.
You can also extract the plugin in the Plugins folder of your project.
For instance: D:\PathToYourProject\Plugins

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