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Geometry Brushes
You can use geometry brushes to design your levels, but be aware that geometry brushes will break some features of the plugins.
The first thing you should know is that geometry brushes can't have their visibility toggled, and thus they could not be hidden by the Occlusion Culling system of the plugin.
The second thing is, for an obscure reason to me, the navmesh will not be generated correctly when the dungeon is generated, and so the AI agents will not properly works in your dungeon.
So, as long as you are just designing you rooms, you can use geometry brushes.
However, if you want to use those rooms in your generated dungeon, you should convert them in static meshes first (see the gif below) in order to have all the functionalities of the plugin to work properly.
You can join the Discord server dedicated to this plugin if you want to share, help or ask questions about it.
Installation
Getting Started
Room Architecture
Door
Plugin Settings
Packaging
Dungeon Generator
Choose First Room Data
Choose Next Room Data
Continue To Add Room
Is Valid Dungeon
Occlusion Culling
Door Types
Room Initialization
Room Custom Data
Room Visitor
Room Observer
Console Commands
Multiplayer
Navigation Mesh
Geometry Brushes
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