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hi, when i import the animations into blender the rotation quaternion gets broken and gets broken lower limbs by the bone offset, but when i change the bone offset and clear the location bones, the rotation quaternion changes by the bone offset that i'm getting an issue to this, is there an update to fix rotation quaternion by a script because when i reduced down some of them are getting fix, like quaternion and vectors at the same time and clearing the vectors out.
this is what it looks like before and after, if you can fix that with bone offsets by it's quaternion then we wouldn't get this bug