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| 1 | +import { setUpWorld } from '../../utils'; |
| 2 | +import { primeItems } from '../../../src/electron/models/prime/items'; |
| 3 | +import { expect } from 'chai'; |
| 4 | +import 'mocha'; |
| 5 | +import { PrimeRandomizerSettings } from '../../../src/electron/models/prime/randomizerSettings'; |
| 6 | +import { PrimeWorld } from '../../../src/electron/models/prime/world'; |
| 7 | +import { PrimeItemCollection } from '../../../src/electron/models/prime/itemCollection'; |
| 8 | +import { PrimeLocation } from '../../../src/electron/enums/primeLocation'; |
| 9 | +import { ENTRANCE_SEPARATOR } from '../../../src/common/constants'; |
| 10 | +import { PrimeItem } from '../../../src/electron/enums/primeItem'; |
| 11 | + |
| 12 | +describe('Tricks', () => { |
| 13 | + it('should handle Alcove with No Items', () => { |
| 14 | + const world = setUpWorld(new PrimeRandomizerSettings({ |
| 15 | + tricks: { |
| 16 | + alcoveNoItems: true |
| 17 | + } |
| 18 | + })); |
| 19 | + const items = new PrimeItemCollection([]); |
| 20 | + const exit = world.getRegionByKey('Landing Site').getExit('Landing Site' + ENTRANCE_SEPARATOR + 'Alcove'); |
| 21 | + |
| 22 | + expect(exit.accessRule(items, world.getSettings())).to.be.true; |
| 23 | + }); |
| 24 | + |
| 25 | + it('should handle Arbor Chamber without Plasma Beam', () => { |
| 26 | + const world = setUpWorld(new PrimeRandomizerSettings({ |
| 27 | + tricks: { |
| 28 | + arborChamberWithoutPlasma: true |
| 29 | + } |
| 30 | + })); |
| 31 | + const items = new PrimeItemCollection([ |
| 32 | + primeItems[PrimeItem.MISSILE_LAUNCHER], |
| 33 | + primeItems[PrimeItem.MORPH_BALL], |
| 34 | + primeItems[PrimeItem.MORPH_BALL_BOMB], |
| 35 | + primeItems[PrimeItem.SPACE_JUMP_BOOTS], |
| 36 | + primeItems[PrimeItem.XRAY_VISOR], |
| 37 | + primeItems[PrimeItem.GRAPPLE_BEAM] |
| 38 | + ]); |
| 39 | + const location = world.getLocationByKey(PrimeLocation.ARBOR_CHAMBER); |
| 40 | + |
| 41 | + expect(location.itemRule(items, world.getSettings())).to.be.true; |
| 42 | + }); |
| 43 | + |
| 44 | + it('should handle Climb Frigate Crash Site', () => { |
| 45 | + const world = setUpWorld(new PrimeRandomizerSettings({ |
| 46 | + tricks: { |
| 47 | + climbFrigateCrashSite: true |
| 48 | + } |
| 49 | + })); |
| 50 | + const items = new PrimeItemCollection([ |
| 51 | + primeItems[PrimeItem.MORPH_BALL], |
| 52 | + primeItems[PrimeItem.SPACE_JUMP_BOOTS], |
| 53 | + primeItems[PrimeItem.ICE_BEAM] |
| 54 | + ]); |
| 55 | + const exit = world.getRegionByKey('Frigate Crash Site').getExit('Frigate Crash Site' + ENTRANCE_SEPARATOR + 'Overgrown Cavern'); |
| 56 | + |
| 57 | + expect(exit.accessRule(items, world.getSettings())).to.be.true; |
| 58 | + }); |
| 59 | +}); |
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