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.gitignore

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.vs/
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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*.userprefs
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# ignore Xamarin.Android Resource.Designer.cs files
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**/*.Droid/**/[Rr]esource.[Dd]esigner.cs
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**/*.Android/**/[Rr]esource.[Dd]esigner.cs
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**/Android/**/[Rr]esource.[Dd]esigner.cs
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**/Droid/**/[Rr]esource.[Dd]esigner.cs
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# Xamarin Components
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Components/
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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x64/
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build/
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bld/
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[Bb]in/
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[Oo]bj/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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#NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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*.cachefile
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding addin-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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*.ncrunch*
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_NCrunch_*
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.*crunch*.local.xml
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# NuGet Packages Directory
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packages/
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*.nuget.targets
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*.lock.json
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*.nuget.props
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## TODO: If the tool you use requires repositories.config uncomment the next line
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#!packages/repositories.config
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# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
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# This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented)
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!packages/build/
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# Windows Azure Build Output
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csx/
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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sql/
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*.Cache
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.pfx
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*.publishsettings
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node_modules/
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.DS_Store
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*.bak
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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.vscode/settings.json
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CommunicationCallingXamarinSampleApp/CommunicationCallingXamarinSampleApp.Android/Resources/
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XamarinAndroidBindings/CommunicationCommon/CommunicationCommon/obj/
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XamarinAndroidBindings/CommunicationCommon/CommunicationCommon/bin/
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XamarinAndroidBindings/CommunicationCore/CommunicationCore/obj/
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XamarinAndroidBindings/CommunicationCore/CommunicationCore/bin/
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XamarinAndroidBindings/CommunicationUILibrary/CommunicationUILibrary/obj/
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XamarinAndroidBindings/CommunicationUILibrary/CommunicationUILibrary/bin/
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XamariniOSBindings/CommunicationUIProxy.Binding/.vs
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# CocoaPods
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#
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# We recommend against adding the Pods directory to your .gitignore. However
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# you should judge for yourself, the pros and cons are mentioned at:
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# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
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#
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# Pods/
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XamariniOSBindings/ProxyLibs/CommunicationUI-Proxy/Pods/
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XamariniOSBindings/ProxyLibs/CommunicationUI-Proxy/Pods/Framework
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XamariniOSBindings/ProxyLibs/CommunicationUI-Proxy/CommunicationUI-Proxy.xcworkspace/xcuserdata/
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XamariniOSBindings/ProxyLibs/CommunicationUI-Proxy/CommunicationUI-Proxy.xcodeproj/xcuserdata/
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XamariniOSBindings/ProxyLibs/CommunicationUI-Proxy/CommunicationUI-Proxy.xcodeproj/project.pbxproj
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XamariniOSBindings/ProxyLibs/CommunicationUI-Proxy/CommunicationUI-Proxy.xcodeproj/project.xcworkspace/xcuserdata/
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#Frameworks
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XamariniOSBindings/ProxyLibs/CommunicationUI-Proxy/Framework
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XamariniOSBindings/ProxyLibs/CommunicationUI-Proxy/DeviceFramework
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XamariniOSBindings/ProxyLibs/CommunicationUI-Proxy/SimulatorFramework
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XamariniOSBindings/CommunicationUIProxy.Binding/CommunicationUIProxy.Binding/Framework/
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XamariniOSBindings/CommunicationUIProxy.Binding/CommunicationUIProxy.Binding/bin/
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XamariniOSBindings/CommunicationUIProxy.Binding/CommunicationUIProxy.Binding/.vs
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XamariniOSBindings/CommunicationUIProxy.Binding/CommunicationUIProxy.Binding/obj
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# Jars/
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XamarinAndroidBindings/CommunicationCore/CommunicationCore/Jars/
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XamarinAndroidBindings/CommunicationCommon/CommunicationCommon/Jars/
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XamarinAndroidBindings/CommunicationUILibrary/CommunicationUILibrary/Jars/
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CommunicationCallingXamarinSampleApp/CommunicationCallingXamarinSampleApp.Android/aar
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*.jar
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*.aar
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Any raw assets you want to be deployed with your application can be placed in
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this directory (and child directories) and given a Build Action of "AndroidAsset".
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These files will be deployed with your package and will be accessible using Android's
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AssetManager, like this:
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public class ReadAsset : Activity
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{
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protected override void OnCreate (Bundle bundle)
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{
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base.OnCreate (bundle);
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InputStream input = Assets.Open ("my_asset.txt");
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}
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}
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Additionally, some Android functions will automatically load asset files:
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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