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Copy file name to clipboardExpand all lines: CHANGELOG.md
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The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).
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## [0.8.5] - 2021.11.18
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Bugfixes and improvements.
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### Added
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- Added support for HDR color pickers ([#42](https://github.com/Arvtesh/UnityFx.Outline/issues/42)).
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### Fixed
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- Fixed URP depth testing with MSAA enabled when using `OutlineLayerCollection`, thanks @AGM-GR for the help ([#39](https://github.com/Arvtesh/UnityFx.Outline/issues/39)).
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- Added loop unroll statement to make shaders compatible with some platforms (WebGL 1.0) ([#45](https://github.com/Arvtesh/UnityFx.Outline/issues/45)).
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- Removed `BeginSample`/`EndSample` profiler calls when rendering outlines to get rid of the editor errors ([#44](https://github.com/Arvtesh/UnityFx.Outline/issues/44)).
Copy file name to clipboardExpand all lines: Outline.Core/Packages/UnityFx.Outline/CHANGELOG.md
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The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).
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## [0.8.5] - 2021.11.18
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Bugfixes and improvements.
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### Added
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- Added support for HDR color pickers ([#42](https://github.com/Arvtesh/UnityFx.Outline/issues/42)).
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### Fixed
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- Added loop unroll statement to make shaders compatible with some platforms (WebGL 1.0) ([#45](https://github.com/Arvtesh/UnityFx.Outline/issues/45)).
publicstaticreadonlyGUIContentWidthContent=newGUIContent("Width","Outline width in pixels.");
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publicstaticreadonlyGUIContentRenderFlagsContent=newGUIContent("Render Flags","Outline render flags. Multiple values can be selected at the same time.");
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publicstaticreadonlyGUIContentBlurIntensityContent=newGUIContent("Blur Intensity","Outline intensity value. It is only usable for blurred outlines.");
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publicstaticreadonlyGUIContentAlphaCutoffContent=newGUIContent("Alpha Cutoff","Outline alpha cutoff value. It is only usable when alpha testing is enabled and the material doesn't have _Cutoff property.");
privatestaticreadonlyGUIContent_widthContent=newGUIContent("Width","Outline width in pixels.");
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privatestaticreadonlyGUIContent_renderModeContent=newGUIContent("Render Flags","Outline render flags. Multiple values can be selected at the same time.");
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privatestaticreadonlyGUIContent_intensityContent=newGUIContent("Blur Intensity","Outline intensity value. It is only usable for blurred outlines.");
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privatestaticreadonlyGUIContent_cutoffContent=newGUIContent("Alpha Cutoff","Outline alpha cutoff value. It is only usable when alpha testing is enabled and the material doesn't have _Cutoff property.");
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publicoverridevoidOnInspectorGUI()
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{
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base.OnInspectorGUI();
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Copy file name to clipboardExpand all lines: Outline.Core/Packages/UnityFx.Outline/package.json
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{
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"name": "com.unityfx.outline",
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"version": "0.8.4",
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"version": "0.8.5",
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"displayName": "Outline toolkit",
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"description": "This package contains configurable per-object and per-camera outline effect implementation for built-in render pipeline. Both solid and blurred outline modes are supported (Gauss blur), as well as depth testing. Reusable and extensible API.",
Copy file name to clipboardExpand all lines: Outline.URP/Packages/UnityFx.Outline.URP/CHANGELOG.md
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The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).
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## [0.5.0] - 2021.11.18
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Bugfixes and improvements.
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### Added
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- Added support for HDR color pickers ([#42](https://github.com/Arvtesh/UnityFx.Outline/issues/42)).
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### Fixed
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- Fixed URP depth testing with MSAA enabled when using `OutlineLayerCollection`, thanks @AGM-GR for the help ([#39](https://github.com/Arvtesh/UnityFx.Outline/issues/39)).
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- Added loop unroll statement to make shaders compatible with some platforms (WebGL 1.0) ([#45](https://github.com/Arvtesh/UnityFx.Outline/issues/45)).
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- Removed `BeginSample`/`EndSample` profiler calls when rendering outlines to get rid of the editor errors ([#44](https://github.com/Arvtesh/UnityFx.Outline/issues/44)).
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