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Description
Making a bot that plays tetris would be awesome. I think it would be good as a test of something with a large number of inputs, with the 20x10 grid being 200 inputs, along with another 7 to give it a one-hot vector of the current piece. Not sure exactly what the output should be. One possibility would be 40 outputs, with each output being a rotation/orientation combination. Alternatively, the pieces could fall as they do during normal play, with 5 outputs corresponding to left/right/rotate left/rotate right/wait. That would correspond more closely to the game itself, but I can't think of a good way to feed it information on the currently falling piece.
This would also be a fun stepping stone to hyperNeat, since 200 inputs with repeating patterns is starting to be a large number, especially since there would be many repeating patterns.