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Release refining update
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.gitignore

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# Factorio files
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*.zip
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*.dat
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mod-list.json
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# Python
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__pycache__/
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# IDE config
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.idea/
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.vscode/
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run_unit_tests_PWJ.bat

Config_Testing_Regime.txt

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-------------------------------
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-- Special Vanilla ------------
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-------------------------------
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Refining
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Petrochem
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Smelting
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Bioprocessing
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Industries (no overhaul)
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-------------------------------
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-- Special VanillaBobs --------
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-- This is with NO bobplates
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-- Quite likely to break things
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--[[ Add each in isolation:
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== boblogistics
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== bobassembly
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== bobelectronics
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== bobmodules
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== bobpower
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== bobmining
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== bobrevamp
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== bobwarfare ]]
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-- Run full bobs (minus plates)
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-------------------------------
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Refining
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Petrochem
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Smelting
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Bioprocessing
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Industries (no overhaul)
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-------------------------------
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-- Full Angels ----------------
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-------------------------------
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Industries (overhaul)
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Industries (components)
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Industries (tech)
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Exploration (no comp/tech)
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-------------------------------
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-- ANGELBOBS ------------------
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-- This is with bobplates/ores
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-- considered standard set
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-- default bob settings
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--[[ Add each in isolation:
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== boblogistics
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== bobassembly
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== bobelectronics
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== bobmodules
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== bobpower
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== bobmining
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== bobrevamp
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== bobwarfare ]]
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-- Run full bobs
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-------------------------------
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Refining
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Petrochem
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Smelting
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Bioprocessing
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Industries (no overhaul)
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Industries (overhaul)
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Industries (components)
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Industries (tech)
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Exploration (no comp/tech)
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-------------------------------
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-- BOB Configs ----------------
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-- Run with Industries (Overhaul)
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-- Each mod in isolation
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-- with and without plates
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-------------------------------
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-- Assembly: Burner/steam assembling machines
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-- Assembly: IF CHANGED ANY OF THE OTHER UNITS
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--== those settings
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-- Logistics: Belt overhaul (not the speed overhaul)
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-- Logistics: Inserterter overhaul
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-- Plates: New Steel (should be forced and hidden with smelting?)
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-- Plates: Nuclear fuel update
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-- Mining: Large area Mining
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-- Mining: Steam mining drills
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-- Mining: Water mining pumpjacks
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-- Ores: Enable water ores
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-- Ores: Enable infinite (should be off and hidden with refining?)
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-- Power: New nuclear generators
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-- Power: Fluid burning generators
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-- Power: Burner and fluid powered heat sources
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-- Power: New steam power related entities
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-- Revamp: Extra Chemistry
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-- Revamp: Nuclear power overhaul
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-- Revamp: RTG
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-- Tech: Burner phase

angelsaddons-cab/changelog.txt

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---------------------------------------------------------------------------------------------------
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Version: 0.2.8
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Date: ##.##.202#
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Changes:
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- Added tips and tricks for the CAB
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---------------------------------------------------------------------------------------------------
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Version: 0.2.7
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Date: 26.05.2021
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Changes:

angelsaddons-cab/data-updates.lua

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require("prototypes.recipes.cab-updates")
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require "prototypes.entities.cab-updates"
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require("prototypes.entities.cab-updates")
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require("prototypes.tips-and-tricks.tips-and-tricks")
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if angelsmods.industries then
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local OV = angelsmods.functions.OV

angelsaddons-cab/info.json

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{
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"name": "angelsaddons-cab",
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"version": "0.2.7",
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"version": "0.2.8",
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"factorio_version": "1.1",
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"title": "Angel's Addons - C.A.B.",
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"author": "Arch666Angel, lovely_santa",
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"contact": "",
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"homepage": "",
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"description": "Adds another type of Crawler.",
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"dependencies": [
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"? angelsindustries >= 0.4.9",
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"? angelsindustries >= 0.4.14",
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"base >= 1.1.33"
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]
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}

angelsaddons-cab/locale/en/cab.cfg

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[mod-setting-description]
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angels-cab-energy-transfer-rate=The power transfer this transfer port can deliver, in watts.\nDefault: __1__ W
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[tips-and-tricks-name]
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angelsaddons-cab=Crawler Autonomous Base (C.A.B.)
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[tips-and-tricks-description]
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angelsaddons-cab=The highly experimental crawler is an drivable vehicle that can draw and provide power to a network. This can allow for a temporary mobile crafting site while out exploring the map. More features are planned.
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angelsaddons-cab-notes=\n\n[font=default-bold]NOTES[/font]: To operate simply set the vehicle in deployed mode to provide the power to the network the vehicle is residing in.\nPower may be supplied by mobile generators or specialised charged batteries.

angelsaddons-cab/prototypes/entities/cab.lua

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icon = "__angelsaddons-cab__/graphics/icons/cab-icon.png",
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icon_size = 32,
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flags = {"not-blueprintable", "not-deconstructable", "not-on-map", "hide-alt-info"},
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--minable = {hardness = 0.2, mining_time = 0.5, result = "medium-electric-pole"},
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--minable = {mining_time = 0.5, result = "medium-electric-pole"},
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max_health = 200,
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corpse = "small-remnants",
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track_coverage_during_build_by_moving = false,

angelsaddons-cab/prototypes/entities/equipment.lua

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flags = {"not-blueprintable", "not-deconstructable", "not-on-map", "hide-alt-info"},
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enable_gui = false,
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allow_copy_paste = false,
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--minable = {hardness = 0.2, mining_time = 1, result = energyInterfaceItem.name},
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--minable = {mining_time = 1, result = energyInterfaceItem.name},
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max_health = 50,
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corpse = "small-remnants",
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collision_box = {{-0.35, -0.35}, {0.35, 0.35}},
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flags = {"not-blueprintable", "not-deconstructable", "not-on-map", "hide-alt-info"},
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enable_gui = false,
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allow_copy_paste = false,
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--minable = {hardness = 0.2, mining_time = 1, result = energyInterfaceItem.name},
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--minable = {mining_time = 1, result = energyInterfaceItem.name},
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max_health = 50,
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corpse = "small-remnants",
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collision_box = {{-0.35, -0.35}, {0.35, 0.35}},
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return {
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"",
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{"tips-and-tricks-description.angelsaddons-cab"},
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{"tips-and-tricks-description.angelsaddons-cab-notes"}
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}
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data:extend(
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{
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{
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type = "tips-and-tricks-item-category",
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name = "angelsaddons-cab",
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order = "c-aa[angesaddons-cab]"
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},
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{
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type = "tips-and-tricks-item",
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name = "angelsaddons-cab",
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is_title = true,
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tag = "[entity=angels-cab]",
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localised_name = {"tips-and-tricks-name.angelsaddons-cab"},
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localised_description = require "prototypes.tips-and-tricks.1-angelsaddons-cab.1-angelsaddons-cab-description",
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category = "angelsaddons-cab",
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order = "aa-[cab]",
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indent = 0,
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starting_status = "locked",
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dependencies = nil,
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trigger =
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{
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type = "research",
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technology = "angels-cab"
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},
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--simulation = require "prototypes.tips-and-tricks.1-angelsaddons-cab.1-angelsaddons-cab-simulation",
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}
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}
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)

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