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Version 1.1.1 Patch 2 (#785)
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README.md

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- IV. [Angel's Metallurgy Smelting](https://forums.factorio.com/viewtopic.php?f=185&t=33566)
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- V. [Angel's Bio Processing](https://forums.factorio.com/viewtopic.php?f=185&t=25469)
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- VI. [Angel's Industries](https://forums.factorio.com/viewtopic.php?f=185&t=58585)
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- VII. Angel's Exploration (Beta)
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- VII. Angel's Exploration (Alpha)
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- VIII. [Angel's Add-ons](https://forums.factorio.com/viewtopic.php?f=185&t=30962)
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- VIII.I. Storage Options
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- [Warehouses](https://forums.factorio.com/viewtopic.php?p=396867#p396867)
@@ -65,7 +65,7 @@ This mod has some new overhaul settings:
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- Component Overhaul (Beta): All the complex machinery does not come out of the blue, add complex chains to create advanced intermediate products for your buildings. There is also an optional setting that will give you the building ingredients back instead of the building itself (without losses), because all these complex machinery is not so trivial to remove efficiently.
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- Technology Overhaul (Alpha): Instead of science packs, use different science analyzers and datacores to research new innovative way to grow your factory.
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### VII. Angel's Exploration (Beta)
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### VII. Angel's Exploration (Alpha)
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The alien life forms do not like you as much as you may like them. Add different tiers of biters and new weapons to counter these creatures.
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### VIII. [Angel's Add-ons](https://forums.factorio.com/viewtopic.php?f=185&t=30962)

angelsaddons-mobility/changelog.txt

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---------------------------------------------------------------------------------------------------
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Version: 0.0.10
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Date: 06.06.2022
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Bugfixes:
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- Fixed crash when the localised_description is a hardcoded string (771)
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---------------------------------------------------------------------------------------------------
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Version: 0.0.9
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Date: 10.08.2021
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Features:

angelsaddons-mobility/info.json

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{
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"name": "angelsaddons-mobility",
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"version": "0.0.9",
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"version": "0.0.10",
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"factorio_version": "1.1",
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"title": "Angel's Addons - Mass Transit",
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"author": "Arch666Angel, lovely_santa",

angelsaddons-mobility/prototypes/train-functions.lua

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for _,train in pairs(data.raw[part]) do
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if train then
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if train.localised_description then --add to table
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--table.insert(train.localised_description,"\n") --ensure new line at start?
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if type(train.localised_description) == 'string' then
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train.localised_description = {"", train.localised_description}
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end
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table.insert(train.localised_description,"\n") --ensure new line at start
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table.insert(train.localised_description,{"speed-text.speed-cap", train.max_speed*216})
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else-- add new table
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train.localised_description={"speed-text.speed-cap", math.floor(train.max_speed*216*100)/100}--rounded tile/tick converted to km/h

angelsaddons-storage/changelog.txt

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---------------------------------------------------------------------------------------------------
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Version: 0.0.9
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Date: 06.06.2022
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Bugfixes:
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- Fixed technology cost of logistics silos when playing with bobtech
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- Fixed technology cost of logistics warehouses when playing with bobtech
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- Added missing setting localisation
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- Fixed active / passive provider warehouse descriptions
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---------------------------------------------------------------------------------------------------
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Version: 0.0.8
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Date: 19.12.2021
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Bugfixes:
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- Fixed technology cost of logistics silos when not playing with bobslogisitcs
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- Fixed technology cost of logistics warehouses when not playing with bobslogisitcs
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- Fixed technology cost of logistics silos when not playing with bobslogistics
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- Fixed technology cost of logistics warehouses when not playing with bobslogistics
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---------------------------------------------------------------------------------------------------
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Version: 0.0.7
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Date: 10.08.2021

angelsaddons-storage/info.json

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{
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"name": "angelsaddons-storage",
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"version": "0.0.8",
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"version": "0.0.9",
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"factorio_version": "1.1",
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"title": "Angel's Addons - Storage Options",
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"author": "Arch666Angel",

angelsaddons-storage/locale/en/storage.cfg

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angels-enable-oresilos=Enable Angel's ore themed silos
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angels-enable-warehouses=Enable Angel's warehouses
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angels-enable-pressure-tank=Enable pressure fluid tanks
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angels-enable-inline-tank=Enable small inline tanks
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[mod-setting-description]
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angels-enable-storage-icon-scaling=Icons on silos and warehouses scale to size of the silos and warehouses, instead of being small.
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silo-storage=Long-term storage for the logistic network.
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silo-buffer=Requests specified items to be available for personal logistics and automated construction.
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angels-warehouse-passive-provider=Sends its content to the logistic network.
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angels-warehouse-active-provider=Makes its content available to the logistic network.
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angels-warehouse-active-provider=Sends its content to the logistic network.
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angels-warehouse-passive-provider=Makes its content available to the logistic network.
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angels-warehouse-storage=Long-term storage for the logistic network.
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angels-warehouse-requester=Requests specified items from the logistic network.
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angels-warehouse-buffer=Requests specified items to be available for personal logistics and automated construction.

angelsaddons-storage/prototypes/overrides/silos.lua

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end
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--OVERRIDE FOR BOBS
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--LOGISTICS
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if angelsmods.addons.storage.silos then
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--LOGISTICS
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if mods["boblogistics"] then
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else
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table.insert(data.raw.technology["logistic-silos"].unit.ingredients,
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{type = "item", name = "utility-science-pack", amount = 1})
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end
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--TECHNOLOGY
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if mods["bobtech"] then
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table.insert(data.raw.technology["logistic-silos"].unit.ingredients,
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{type = "item", name = "advanced-logistic-science-pack", amount = 1})
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end
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end

angelsaddons-storage/prototypes/overrides/warehouses.lua

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{type = "item", name = "utility-science-pack", amount = 1})
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end
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--TECHNOLOGY
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if mods["bobtech"] then
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table.insert(data.raw.technology["angels-logistic-warehouses"].unit.ingredients,
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{type = "item", name = "advanced-logistic-science-pack", amount = 1})
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end
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end

angelsbioprocessing/changelog.txt

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---------------------------------------------------------------------------------------------------
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Version: 0.7.22
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Date: 06.06.2022
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Changes:
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- Moved Garden cultivation recipe unlock to a new technology Garden processing 3 #783
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This recipe exists in case gardens of a particular type do not spawn
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It is not for duplication of Gardens / Alien plant-life samples
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Bugfixes:
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- Polluted fish water from fish breeding was not being included in fluid production graphs #750
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- Fixed Alien plant life sample recipes in expensive mode were bypassing Alienated fertilizer #783
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---------------------------------------------------------------------------------------------------
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Version: 0.7.21
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Date: 19.12.2021
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Changes:

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