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Releases: Antoshidza/NSprites-Foundation

v8.0.3

25 Apr 08:03

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Changelog: v7.0.0...v8.0.3

This release contains breaking changes. There is no more SortingValue passed on GPU, instead there is new SortingData with int2 inside containing layer and sorting index. Sorting now happens on GPU and is more cheap and simple. SpriteSortingSystem is now just set global shader float4 variable. Also SpriteFrustumCullingSystem and other frustum related systems have DisableAutoCreation to avoid using frustum culling by default because it is second main bottleneck after sorting system.

v7.0.0

24 Mar 14:54

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Changelog: v6.0.3...v7.0.0

v6.0.3

03 Feb 12:27

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Changelog: v6.0.2...v6.0.3

v6.0.2

11 Jan 11:35

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Update register system with recent NSprites v4.0.0 update

v6.0.1

09 Jan 19:13

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Update Registration system with recent NSprites v3.2.0 update

v6.0.0

21 Nov 20:01

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Full Changelog: v5.0.4...v6.0.0

Transforms2D was completely removed from this package. The reason is because this solution almost the same as regular unity transforms but literally saves 3 float per entity, which isn't really much, at the same time we get tones of cloned transform systems which just assumes that LocalTransform2D consist of 3 float2 instead of 3 float3. But the main reason actually is that devs often rely on unity regular transforms to move anything even if project is full 2D, then when they try to integrate this package nothing works, because package's systems expect 2D transform to be in use, this is because 2D transforms is a top 1 reason of all problems when newcomer try to use this package.

v5.0.4

04 Oct 07:07

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Full Changelog: v5.0.2...v5.0.4

Reverts temporal fixes. Check compatibility to fix possible artifacts.

v5.0.2

19 Sep 18:00

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Full Changelog: v4.0.1...v5.0.2

v4.0.1

07 Jun 09:13
b18a84c

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Full Changelog: v3.1.0...v4.0.1

v3.1.0

02 Apr 20:09

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Full Changelog: v2.0.2...v3.1.0