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I’m using the Agora Flutter SDK v6.5.1, and I’d like to implement a feature that allows users to freely draw icons or line paths over the camera feed during a video call (e.g., annotations, sketches, etc.).
I’m looking for guidance on how best to approach this:
• Is there native support or recommended methods in the SDK for overlaying custom drawings (e.g., with Canvas or similar)?
• If not, what’s the best practice to implement this without affecting video performance?
Any suggestions, code samples, or best practices would be greatly appreciated.
Thanks!
The text was updated successfully, but these errors were encountered:
I'm not quite clear about your specific use case. Are you trying to implement a shared whiteboard functionality, for example Interactive Whiteboard ?
Thank you for the response.
To clarify, my use case is not the same as the Interactive Whiteboard.
When I share my local camera during a video call, I want to implement a function that allows me to draw icons or lines directly on the camera feed (e.g., annotations, sketches). These drawings should be visible to remote participants in real time, as part of the video stream.
Hi @khanhandpad ,
I'm not quite clear about your specific use case. Are you trying to implement a shared whiteboard functionality, for example Interactive Whiteboard ?
Thank you for the response.
To clarify, my use case is not the same as the Interactive Whiteboard.
When I share my local camera during a video call, I want to implement a function that allows me to draw icons or lines directly on the camera feed (e.g., annotations, sketches). These drawings should be visible to remote participants in real time, as part of the video stream.
Hi Agora team,
I’m using the Agora Flutter SDK v6.5.1, and I’d like to implement a feature that allows users to freely draw icons or line paths over the camera feed during a video call (e.g., annotations, sketches, etc.).
I’m looking for guidance on how best to approach this:
• Is there native support or recommended methods in the SDK for overlaying custom drawings (e.g., with Canvas or similar)?
• If not, what’s the best practice to implement this without affecting video performance?
Any suggestions, code samples, or best practices would be greatly appreciated.
Thanks!
The text was updated successfully, but these errors were encountered: