How Input Settings Works ? #12
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Hi, can you explain how the input mapping system works? I'm trying to implement it on my own project. But there's nothing displayed in game and when I quit I get this error "Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetUserSettings_ReturnValue". Node: Branch Graph: CreateInputMapping Function: Create Input Mapping Blueprint: BFL_UI" |
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Replies: 2 comments 11 replies
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Hi! Can you share some screenshots please? Is it this branch on this function that cause this issue? |
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after check, the get enhanced input user settings returns nothing if I test it with a “print string”, unlike your demo. |
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I finally found the problem. I didn't have the associated option checked. in new projects it's probably checked by default. but not if it comes from unreal engine 4 initially.