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fix: Include entry layer name in PTX cache key (#1954)
The ptx cache key introduced in #1938 didn't include a shader's entry layer name in its cache key. The direct callable function generated during llvm construction includes this layer name, so we could get false positive cache hits when two identical networks with matching group names had different entry layer names. The end result is an optix compilation error. This PR extends the cache key to handle this scenario.
Signed-off-by: Chris Hellmuth <chellmuth@gmail.com>
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