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minor update
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2 files changed

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-3
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examples/[template][pc][vscode]/main.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -410,7 +410,7 @@ static demo_scene_t const c_SceneLoaders[] = {
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scene_filters_loader,
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},
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{
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10000,
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28000,
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scene_user_defined_opcode_loader,
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},
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{

examples/[template][pc][vscode]/platform/arm_2d_disp_adapter_0.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -151,7 +151,7 @@ extern "C" {
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// <i> Configure the default navigation layer of this display adapter.
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// <i> NOTE: Disable the navigation layer will also remove the real-time FPS display.
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#ifndef __DISP0_CFG_NAVIGATION_LAYER_MODE__
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# define __DISP0_CFG_NAVIGATION_LAYER_MODE__ 0
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# define __DISP0_CFG_NAVIGATION_LAYER_MODE__ 1
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#endif
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// <o>Number of iterations <0-2000>
@@ -231,7 +231,7 @@ extern "C" {
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// <q>Disable the default scene
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// <i> Remove the default scene for this display adapter. We highly recommend you to disable the default scene when creating real applications.
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#ifndef __DISP0_CFG_DISABLE_DEFAULT_SCENE__
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# define __DISP0_CFG_DISABLE_DEFAULT_SCENE__ 1
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# define __DISP0_CFG_DISABLE_DEFAULT_SCENE__ 0
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#endif
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// <o>Maximum number of Virtual Resources used per API

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