Change scale of an object as you get closer #267
outandaboutar
started this conversation in
General
Replies: 1 comment 2 replies
-
Are you using geolocations or marker/NFTs? |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi
I am trying to understand how you would resize the scale as you get closer. Im still experimenting with one of the tutorials and I have 3 objects:
var models = [
{
url: './assets/magnemite/scene.gltf',
scale: '0.5 0.5 0.5',
info: 'Magnemite, Lv. 5, HP 10/10',
rotation: '0 180 0',
position: '50 0 -200',
},
{
url: './assets/articuno/scene.gltf',
scale: '0.2 0.2 0.2',
rotation: '0 180 0',
position: '50 0 -200',
info: 'Articuno, Lv. 80, HP 100/100',
},
{
url: './assets/dragonite/scene.gltf',
scale: '0.08 0.08 0.08',
rotation: '0 180 0',
position: '50 0 -200',
info: 'Dragonite, Lv. 99, HP 150/150',
},
];
I am familiar with coding to some degree but i've never looked at AR before so I would just really appreciate some more help (thanks very much for previous help guys). I imagine I would need to turn the scale attribute into a variable, and then create an if statement some where to check on users position and as the user moves closer to one of the objects, I can use the distance from the user to the object to effect the scale of the object. But having multiple objects is messing with my mind and I just dont know how to access the users position? Can this be accessed as a variable or something?
cheers!
Dan
Beta Was this translation helpful? Give feedback.
All reactions