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Example Siege Config
C_Corp2002 edited this page Jun 28, 2019
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PUT ME IN the '/plugins/Movecraft' folder
This is an example 'siege.yml' file, which works with Movecraft Versions 5 and up. All siege configurations go in here. Siege is basically KOTH (King of the Hill), except, the hill is a predefined World Guard region, and the king is a craft or group of allied crafts that hold off in the area.
The base-block. There is only one 'sieges:' block in this config.
sieges:
The name of the regions configuration.
Mainly meant for the user of the config to help identify which region-config
they are working with. (Has no real impact on the gameplay.)
`'<Region-Config ID>':`
The actual world Guard Region name/ID, that people fight in.
`SiegeRegion: '<worldgurd region name>'`
The actual world Guard Region name/ID, which is gained from the siege.
`RegionToControl: '<worldgurd region name>'`
The PILOTED crafts in the region required to win.
Unpiloted vehicles wont count. At all.
`CraftsToWin:`
Same as what you would put on a sign.
`- '<Movecraft vehicle name 1>'`
`- '<Movecraft vehicle name 2>'`
The price to begin fighting over territory.
`CostToSiege: <some number of vault-money>`
This means, that per region captured,
the 'CostToSiege' value is doubled for this particular region, per region owned
`DoubleCostPerOwnedSiegeRegion: <true/false>`
This is earned Per-Day (Ingame or IRL (In real life), i, cannot remember...)
`DailyIncome: <some number of vault-money>`
These times are in seconds 0 seconds = 0 hour(s); 3600 seconds = 1 hour(s)
The delay for people to get ready, repair stuff,
and/or just get to the contested region/territory before it starts.
(In seconds)
`DelayBeforeStart: 1200`
How long a siege can occur before ending. (In seconds)
`SiegeDuration: 2400`
This is the lower range. Best left at 0. (In seconds)
`ScheduleStart: 0`
This is the Upper range, configure this to be the sum of
'DelayBeforeStart:' and 'SiegeDuration:' values. (In seconds)
`ScheduleEnd: 3600`