|
7 | 7 | - 【安装】 Unity Menu -> AIO -> CLI -> Install -> YooAsset |
8 | 8 | - 【卸载】 Unity Menu -> AIO -> CLI -> UnInstall -> YooAsset |
9 | 9 |
|
10 | | -#### 创建配置文件 搭配API `await AssetSystem.Initialize(ASConfig.GetOrCreate());` |
| 10 | +#### 创建配置文件 搭配API [`AssetSystem.Initialize(ASConfig.GetOrCreate());`](../../Runtime/Basics/AssetSystem.cs#L25) |
11 | 11 |
|
12 | | -| Create Config API | Description | Mode | |
13 | | -| :------------------------------------------------------------------ | :----------------------------------------- | :----------- | |
14 | | -| [`ASConfig.GetOrCreate`](./Config.md#aiouengineasconfiggetorcreate) | 获取已存在配置文件夹 或创建编辑器配置文件 | 配置自选模式 | |
15 | | -| [`ASConfig.GetLocal`](./Config.md#aiouengineasconfiggetorcreate) | 获取已存在配置文件夹 或 创建本地配置文件 | 本地模式 | |
16 | | -| [`ASConfig.GetRemote`](./Config.md#aiouengineasconfiggetorcreate) | 获取已存在配置文件夹 或 创建远端配置文件 | 远端模式 | |
17 | | -| [`ASConfig.GetEditor`](./Config.md#aiouengineasconfiggetorcreate) | 获取已存在配置文件夹 或 创建编辑器配置文件 | 编辑器模式 | |
| 12 | +| Create Config API | Description | Mode | |
| 13 | +| :-------------------------------------------------------------- | :----------------------------------------- | :----------- | |
| 14 | +| [`ASConfig.GetOrCreate`](../../Runtime/Config/ASConfig.cs#L214) | 获取已存在配置文件夹 或创建编辑器配置文件 | 配置自选模式 | |
| 15 | +| [`ASConfig.GetLocal`](../../Runtime/Config/ASConfig.cs#L286) | 获取已存在配置文件夹 或 创建本地配置文件 | 本地模式 | |
| 16 | +| [`ASConfig.GetRemote`](../../Runtime/Config/ASConfig.cs#L256) | 获取已存在配置文件夹 或 创建远端配置文件 | 远端模式 | |
| 17 | +| [`ASConfig.GetEditor`](../../Runtime/Config/ASConfig.cs#L309) | 获取已存在配置文件夹 或 创建编辑器配置文件 | 编辑器模式 | |
18 | 18 |
|
19 | 19 | #### *初始化 远端模式* |
20 | 20 |
|
@@ -56,56 +56,57 @@ public async Task RemoteInitialize() |
56 | 56 | } |
57 | 57 | ``` |
58 | 58 |
|
59 | | -| *Load Sync API* | *Description* | |
60 | | -| :------------------------------------------------------------------------------------------ | :-------------------------- | |
61 | | -| [`AssetSystem.LoadAsset("location")`](./Load.md#aiouengineassetsystemloadasset) | 加载资源 | |
62 | | -| [`AssetSystem.LoadSubAssets("location")`](./Load.md#aiouengineassetsystemloadsubassets) | 加载子资源 | |
63 | | -| [`AssetSystem.InstGameObject("location")`](./Load.md#aiouengineassetsysteminstgameobject) | 实例化GameObject | |
64 | | -| [`AssetSystem.LoadRawFileText("location")`](./Load.md#aiouengineassetsystemloadrawfiletext) | 加载原生文件文本 | |
65 | | -| [`AssetSystem.LoadRawFileData("location")`](./Load.md#aiouengineassetsystemloadrawfiledata) | 加载原生文件数据 | |
66 | | -| [`AssetSystem.LoadScene("location", (r)=>{})`](./Load.md#aiouengineassetsystemloadscene) | 加载场景 实际为异步回调加载 | |
67 | | - |
68 | | -| *Load Async API* | *Description* | |
69 | | -| :---------------------------------------------------------------------------------------------------- | :-------------------------- | |
70 | | -| [`await AssetSystem.LoadAssetTask("location")`](./Load.md#aiouengineassetsystemloadasset) | 加载资源 | |
71 | | -| [`await AssetSystem.LoadSubAssetsTask("location")`](./Load.md#aiouengineassetsystemloadsubassets) | 加载子资源 | |
72 | | -| [`await AssetSystem.InstGameObjectTask("location")`](./Load.md#aiouengineassetsysteminstgameobject) | 实例化GameObject | |
73 | | -| [`await AssetSystem.LoadRawFileTextTask("location")`](./Load.md#aiouengineassetsystemloadrawfiletext) | 加载原生文件文本 | |
74 | | -| [`await AssetSystem.LoadRawFileDataTask("location")`](./Load.md#aiouengineassetsystemloadrawfiledata) | 加载原生文件数据 | |
75 | | -| [`await AssetSystem.LoadSceneTask("location")`](./Load.md#aiouengineassetsystemloadscene) | 加载场景 实际为异步回调加载 | |
76 | | - |
77 | | -| *Load Coroutine API* | *Description* | |
78 | | -| :------------------------------------------------------------------------------------------------------------------ | :-------------------------- | |
79 | | -| [`yield return AssetSystem.LoadAssetCO("location", (r)=>{})`](./Load.md#aiouengineassetsystemloadasset) | 加载资源 | |
80 | | -| [`yield return AssetSystem.LoadSubAssetsCO("location", (r)=>{})`](./Load.md#aiouengineassetsystemloadsubassets) | 加载子资源 | |
81 | | -| [`yield return AssetSystem.InstGameObjectCO("location", (r)=>{})`](./Load.md#aiouengineassetsysteminstgameobject) | 实例化GameObject | |
82 | | -| [`yield return AssetSystem.LoadRawFileTextCO("location", (r)=>{})`](./Load.md#aiouengineassetsystemloadrawfiletext) | 加载原生文件文本 | |
83 | | -| [`yield return AssetSystem.LoadRawFileDataCO("location", (r)=>{})`](./Load.md#aiouengineassetsystemloadrawfiledata) | 加载原生文件数据 | |
84 | | -| [`yield return AssetSystem.LoadSceneCO("location", (r)=>{})`](./Load.md#aiouengineassetsystemloadscene) | 加载场景 实际为异步回调加载 | |
85 | | - |
86 | | - |
87 | | -| *Net Load Async Callback API (Need Support UniTask)* | *Description* | |
88 | | -| :------------------------------------------------------------------------------------------------------------ | :------------ | |
89 | | -| [`AssetSystem.NetLoadBytes("location", (r)=>{})`](./NetLoad.md#aiouengineassetsystemnetloadbytes) | 加载资源 | |
90 | | -| [`AssetSystem.NetLoadAssetBundle("location", (r)=>{})`](./NetLoad.md#aiouengineassetsystemnetloadassetbundle) | 加载AB包 | |
91 | | -| [`AssetSystem.NetLoadSprite("location", (r)=>{})`](./NetLoad.md#aiouengineassetsystemnetloadsprite) | 加载Sprite | |
92 | | -| [`AssetSystem.NetLoadTexture("location", (r)=>{})`](./NetLoad.md#aiouengineassetsystemnetloadtexture) | 加载Texture | |
93 | | -| [`AssetSystem.NetLoadAudioClip("location", (r)=>{})`](./NetLoad.md#aiouengineassetsystemnetloadaudioclip) | 加载AudioClip | |
94 | | - |
95 | | - |
96 | | -| *Net Load Async API (Need Support UniTask)* | *Description* | |
97 | | -| :------------------------------------------------------------------------------------------------------------- | :------------ | |
98 | | -| [`await AssetSystem.NetLoadBytesTask("location")`](./NetLoad.md#aiouengineassetsystemnetloadbytes) | 加载资源 | |
99 | | -| [`await AssetSystem.NetLoadAssetBundleTask("location")`](./NetLoad.md#aiouengineassetsystemnetloadassetbundle) | 加载AB包 | |
100 | | -| [`await AssetSystem.NetLoadSpriteTask("location")`](./NetLoad.md#aiouengineassetsystemnetloadsprite) | 加载Sprite | |
101 | | -| [`await AssetSystem.NetLoadTextureTask("location")`](./NetLoad.md#aiouengineassetsystemnetloadtexture) | 加载Texture | |
102 | | -| [`await AssetSystem.NetLoadAudioClipTask("location")`](./NetLoad.md#aiouengineassetsystemnetloadaudioclip) | 加载AudioClip | |
103 | | - |
104 | | - |
105 | | -| *Net Load Coroutine API* | *Description* | |
106 | | -| :--------------------------------------------------------------------------------------------------------------------------- | :------------ | |
107 | | -| [`yield return AssetSystem.NetLoadBytesCO("location", (r)=>{})`](./NetLoad.md#aiouengineassetsystemnetloadbytes) | 加载资源 | |
108 | | -| [`yield return AssetSystem.NetLoadAssetBundleCO("location", (r)=>{})`](./NetLoad.md#aiouengineassetsystemnetloadassetbundle) | 加载AB包 | |
109 | | -| [`yield return AssetSystem.NetLoadSpriteCO("location", (r)=>{})`](./NetLoad.md#aiouengineassetsystemnetloadsprite) | 加载Sprite | |
110 | | -| [`yield return AssetSystem.NetLoadTextureCO("location", (r)=>{})`](./NetLoad.md#aiouengineassetsystemnetloadtexture) | 加载Texture | |
111 | | -| [`yield return AssetSystem.NetLoadAudioClipCO("location", (r)=>{})`](./NetLoad.md#aiouengineassetsystemnetloadaudioclip) | 加载AudioClip | |
| 59 | +| *Load Sync API* | *Description* | |
| 60 | +| :------------------------------------------------------------------------------------------- | :-------------------------- | |
| 61 | +| [`AssetSystem.LoadAsset("location")`](../../Runtime/Basics/AssetSystem.Load.cs#L156) | 加载资源 | |
| 62 | +| [`AssetSystem.LoadSubAssets("location")`](../../Runtime/Basics/AssetSystem.Load.cs#27) | 加载子资源 | |
| 63 | +| [`AssetSystem.InstGameObject("location")`](../../Runtime/Basics/AssetSystem.Inst.cs#24) | 实例化GameObject | |
| 64 | +| [`AssetSystem.LoadRawFileText("location")`](../../Runtime/Basics/AssetSystem.Load.cs#458) | 加载原生文件文本 | |
| 65 | +| [`AssetSystem.LoadRawFileData("location")`](../../Runtime/Basics/AssetSystem.Load.cs#490) | 加载原生文件数据 | |
| 66 | +| [`AssetSystem.LoadScene("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Load.cs#400) | 加载场景 实际为异步回调加载 | |
| 67 | + |
| 68 | +| *Load Async API* | *Description* | |
| 69 | +| :-------------------------------------------------------------------------------------------------- | :-------------------------- | |
| 70 | +| [`await AssetSystem.LoadAssetTask("location")`](../../Runtime/Basics/AssetSystem.Load.cs#361) | 加载资源 | |
| 71 | +| [`await AssetSystem.LoadSubAssetsTask("location")`](../../Runtime/Basics/AssetSystem.Load.cs#141) | 加载子资源 | |
| 72 | +| [`await AssetSystem.InstGameObjectTask("location")`](../../Runtime/Basics/AssetSystem.Inst.cs#48) | 实例化GameObject | |
| 73 | +| [`await AssetSystem.LoadRawFileTextTask("location")`](../../Runtime/Basics/AssetSystem.Load.cs#478) | 加载原生文件文本 | |
| 74 | +| [`await AssetSystem.LoadRawFileDataTask("location")`](../../Runtime/Basics/AssetSystem.Load.cs#510) | 加载原生文件数据 | |
| 75 | +| [`await AssetSystem.LoadSceneTask("location")`](../../Runtime/Basics/AssetSystem.Load.cs#439) | 加载场景 实际为异步回调加载 | |
| 76 | + |
| 77 | +| *Load Coroutine API* | *Description* | |
| 78 | +| :---------------------------------------------------------------------------------------------------------------- | :-------------------------- | |
| 79 | +| [`yield return AssetSystem.LoadAssetCO("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Load.cs#306) | 加载资源 | |
| 80 | +| [`yield return AssetSystem.LoadSubAssetsCO("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Load.cs#65) | 加载子资源 | |
| 81 | +| [`yield return AssetSystem.InstGameObjectCO("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Inst.cs#97) | 实例化GameObject | |
| 82 | +| [`yield return AssetSystem.LoadRawFileTextCO("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Load.cs#532) | 加载原生文件文本 | |
| 83 | +| [`yield return AssetSystem.LoadRawFileDataCO("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Load.cs#521) | 加载原生文件数据 | |
| 84 | +| [`yield return AssetSystem.LoadSceneCO("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Load.cs#420) | 加载场景 实际为异步回调加载 | |
| 85 | + |
| 86 | + |
| 87 | +| *Net Load Async Callback API (Need Support UniTask)* | *Description* | |
| 88 | +| :---------------------------------------------------------------------------------------------------- | :------------ | |
| 89 | +| [`AssetSystem.NetLoadBytes("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Net.cs#L121) | 加载资源 | |
| 90 | +| [`AssetSystem.NetLoadAssetBundle("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Net.cs#L156) | 加载AB包 | |
| 91 | +| [`AssetSystem.NetLoadSprite("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Net.cs#L87) | 加载Sprite | |
| 92 | +| [`AssetSystem.NetLoadTexture("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Net.cs#L68) | 加载Texture | |
| 93 | +| [`AssetSystem.NetLoadAudioClip("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Net.cs#L139) | 加载AudioClip | |
| 94 | + |
| 95 | + |
| 96 | +| *Net Load Async API (Need Support UniTask)* | *Description* | |
| 97 | +| :----------------------------------------------------------------------------------------------------- | :------------ | |
| 98 | +| [`await AssetSystem.NetLoadBytesTask("location")`](../../Runtime/Basics/AssetSystem.Net.cs#L320) | 加载资源 | |
| 99 | +| [`await AssetSystem.NetLoadAssetBundleTask("location")`](../../Runtime/Basics/AssetSystem.Net.cs#L350) | 加载AB包 | |
| 100 | +| [`await AssetSystem.NetLoadSpriteTask("location")`](../../Runtime/Basics/AssetSystem.Net.cs#L291) | 加载Sprite | |
| 101 | +| [`await AssetSystem.NetLoadTextureTask("location")`](../../Runtime/Basics/AssetSystem.Net.cs#L274) | 加载Texture | |
| 102 | +| [`await AssetSystem.NetLoadAudioClipTask("location")`](../../Runtime/Basics/AssetSystem.Net.cs#L336) | 加载AudioClip | |
| 103 | + |
| 104 | + |
| 105 | +| *Net Load Coroutine API* | *Description* | |
| 106 | +| :------------------------------------------------------------------------------------------------------------------ | :------------ | |
| 107 | +| [`yield return AssetSystem.NetLoadBytesCO("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Net.cs#L256) | 加载资源 | |
| 108 | +| [`yield return AssetSystem.NetLoadAssetBundleCO("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Net.cs#213) | 加载AB包 | |
| 109 | +| [`yield return AssetSystem.NetLoadSpriteCO("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Net.cs#195) | 加载Sprite | |
| 110 | +| [`yield return AssetSystem.NetLoadTextureCO("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Net.cs#179) | 加载Texture | |
| 111 | +| [`yield return AssetSystem.NetLoadAudioClipCO("location", (r)=>{})`](../../Runtime/Basics/AssetSystem.Net.cs#228) | 加载AudioClip | |
| 112 | + |
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