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MGSDelta, Hell Let Loose support
Splitgate2 Aes fix
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CUE4Parse

Submodule CUE4Parse updated 27 files

FModel/Views/Snooper/Shading/Material.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -131,7 +131,7 @@ public void Setup(Options options, int uvCount)
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"Emissive Texture UVs RG_TopLeft BA_BottomRight",
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"Emissive 2 UV Positioning (RG)UpperLeft (BA)LowerRight",
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"EmissiveUVPositioning (RG)UpperLeft (BA)LowerRight",
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"Emissive_CH", "EmissiveColor4LM"))
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"Emissive_CH", "EmissiveColor4LM", "Emissive Sphere Center"))
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EmissiveRegion = new Vector4(EmissiveUVs.R, EmissiveUVs.G, EmissiveUVs.B, EmissiveUVs.A);
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if ((Parameters.TryGetSwitch(out var swizzleRoughnessToGreen, "SwizzleRoughnessToGreen") && swizzleRoughnessToGreen) ||

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