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ABI, PUBG and FragPunk fixes
Correct materials preview in Silent Hill f
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CUE4Parse

Submodule CUE4Parse updated 32 files

FModel/Views/Snooper/Shading/TextureHelper.cs

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@@ -23,6 +23,7 @@ public static void FixChannels(string game, Texture texture)
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case "ATOMICHEART":
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case "MULTIVERSUS":
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case "BODYCAM":
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case "TSLGAME":
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{
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texture.SwizzleMask =
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[
@@ -39,6 +40,7 @@ public static void FixChannels(string game, Texture texture)
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case "SHOOTERGAME":
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case "DIVINEKNOCKOUT":
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case "MOONMAN":
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case "SHF":
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{
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texture.SwizzleMask =
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[

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