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Consider Restructuring The Entire Work #111

@Penaz91

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@Penaz91

The book is starting to have cohesion issues, and there is way too much before you even start talking about "making games".

It could be an idea to split the book into sections or volumes:

  • Maths, computer science, project management, design patterns...
  • Real game dev: game loop, FSM, Design Docs, ...
  • Marketing

This could make the first part/volume more of a "reference manual" for everything related to what is essentially a Computer Science Bacherlor's, while the rest can focus more deeply on strict game development.

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    Priority 2Medium Priority / Should be doneenhancementNew feature or request

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