+You should take a special approach to hacking UE games. As you will read in many other tutorials, you will need to find most importantly **UWorld AKA GWorld** which has all of the game information you could ever need. This is often referred to as UWolrd but it's actually called GWorld, UWorld is the class name in the UE Source Code. You will also often stumble across **GNames and GObjects**, GNames contains all of the class names basically, you definetly need **GNames** if you want to make something more than just a simple value hack. You will find a function in my source called mem::GetGName() which will show you how to use GNames, it is located in UnrealEngine/Utils.cpp. **GObjects** is an array just like GNames, it also can be accessed similarlly to GNames, however I don't have a function for that in my project. GObjects holds addresses to all types that the game uses at least as far as I understood it.
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