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This is where we dump stack traces from Win32 things that haven't been worked around yet or have regressed in some way.
Starting with Stardew Valley, using the stardewFNA script:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.DllNotFoundException: user32.dll
at (wrapper managed-to-native) StardewValley.KeyboardInput:CallWindowProc (intptr,intptr,uint,intptr,intptr)
at StardewValley.KeyboardInput.HookProc (System.IntPtr hWnd, System.UInt32 msg, System.IntPtr wParam, System.IntPtr lParam) [0x00000] in <8735ddc4c49943f59d59831f1ffc73cf>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00038] in /builddir/build/BUILD/mono-4.6.2/mcs/class/corlib/System.Reflection/MonoMethod.cs:305
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0004d] in /builddir/build/BUILD/mono-4.6.2/mcs/class/corlib/System.Reflection/MonoMethod.cs:313
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in /builddir/build/BUILD/mono-4.6.2/mcs/class/referencesource/mscorlib/system/reflection/methodbase.cs:229
at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x00107] in /builddir/build/BUILD/mono-4.6.2/mcs/class/corlib/System/Delegate.cs:461
at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x0000b] in /builddir/build/BUILD/mono-4.6.2/mcs/class/corlib/System/MulticastDelegate.cs:67
at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in /builddir/build/BUILD/mono-4.6.2/mcs/class/corlib/System/Delegate.cs:406
at XnaToFna.PInvokeHelper.CallWindowHook (System.IntPtr hWnd, System.UInt32 Msg, System.IntPtr wParam, System.IntPtr lParam) [0x00033] in /home/flibitijibibo/.wine/drive_c/Program Files/Steam/steamapps/common/Stardew Valley/XnaToFna/src/Helper/PInvokeHooks/PInvokeHooks.cs:105
at XnaToFna.PInvokeHelper.CallWindowHook (XnaToFna.ProxyForms.Messages Msg, System.IntPtr wParam, System.IntPtr lParam) [0x0003d] in <4ffdb51268804542a4c7a670fe1965f0>:0
at XnaToFna.PInvokeHelper.CallHooks (XnaToFna.ProxyForms.Messages Msg, System.IntPtr wParam, System.IntPtr lParam, XnaToFna.ProxyForms.Message& lParamMsg, System.Boolean global, System.Boolean window, System.Boolean allWindows) [0x00063] in /home/flibitijibibo/.wine/drive_c/Program Files/Steam/steamapps/common/Stardew Valley/XnaToFna/src/Helper/PInvokeHooks/PInvokeHooks.cs:58
at XnaToFna.PInvokeHelper.CallHooks (XnaToFna.ProxyForms.Messages Msg, System.IntPtr wParam, XnaToFna.ProxyForms.Message lParamMsg, System.Boolean global, System.Boolean window, System.Boolean allWindows) [0x0001e] in /home/flibitijibibo/.wine/drive_c/Program Files/Steam/steamapps/common/Stardew Valley/XnaToFna/src/Helper/PInvokeHooks/PInvokeHooks.cs:42
at XnaToFna.PInvokeHelper.CallHooks (XnaToFna.ProxyForms.Messages Msg, System.IntPtr wParam, System.IntPtr lParam, System.Boolean global, System.Boolean window, System.Boolean allWindows) [0x0002e] in <4ffdb51268804542a4c7a670fe1965f0>:0
at XnaToFna.KeyboardEvents.CharEntered (System.Char c) [0x0000b] in <4ffdb51268804542a4c7a670fe1965f0>:0
at Microsoft.Xna.Framework.Input.TextInputEXT.OnTextInput (System.Char c) [0x00012] in /home/flibitijibibo/.wine/drive_c/Program Files/Steam/steamapps/common/Stardew Valley/XnaToFna/lib-projs/FNA/src/Input/TextInputEXT.cs:51
at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop (Microsoft.Xna.Framework.Game game) [0x005ee] in /home/flibitijibibo/.wine/drive_c/Program Files/Steam/steamapps/common/Stardew Valley/XnaToFna/lib-projs/FNA/src/FNAPlatform/SDL2_FNAPlatform.cs:785
at Microsoft.Xna.Framework.Game.Run () [0x00038] in /home/flibitijibibo/.wine/drive_c/Program Files/Steam/steamapps/common/Stardew Valley/XnaToFna/lib-projs/FNA/src/Game.cs:424
at StardewValley.Program.Main (System.String[] args) [0x00028] in <8735ddc4c49943f59d59831f1ffc73cf>:0