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Update docs to match new translation output behavior - See #12
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README.md

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@@ -83,11 +83,11 @@ which should show an error message and list available chapters
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Then run
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```python build.py onikakushi --translation```
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```python build.py onikakushi```
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Then the output files will be located in the `output/translation` folder. You can then merge the `HigurashiEp0X_Data` folder with the one in your release. **Please include all the files (not just the `sharedassets0.assets` file), so the installer can select the correct file at install time.**
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If you want to rebuild all chapters, run `python build.py all --translation` to build all chapters.
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If you want to rebuild all chapters, run `python build.py all` to build all chapters.
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### Common Problems
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**NOTE: The script should automatically detect if the vanilla assets or UABE has changed, and re-download them. But if that doesn't work, use the '--force-download' option like so:**
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```python build.py rei --translation --force-download```
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```python build.py rei --force-download```
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## Instructions for Dev Team
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For our dev team, the instructions are nearly the same, just remove the `--translation` argument.
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```python build.py onikakushi```
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Archive files will be automatically created in the `output` folder
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Instructions are the same as for translators, but archive files will be automatically created in the `output` folder
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----
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Once the build is complete, go to the 'Releases' page, and a new draft release should appear. You can check everything is OK before publishing the release, or just download the files without publishing the release.
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Note that doing this will build both the `translation.7z` file for translators to use, and also the individual archives for the 07th-mod developers to use.
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### Building `ui-compiler.exe` using Github Actions
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To build just the `ui-compiler.exe` using Github Actions (on Github's server), push any tag to the repository.

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