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Description
Scene/Chapter specific issues
Secret Saikoroshi Staff Room
Music seems louder than it should be
- For some reason, the music in the secret Saikoroshi staff room seems louder than usual.
Mehagashi
Cicada ambience doubled/too loud in mehagashi/plays at wrong time?
Other General Issues
Images which need resizing to 16:9:
See orian's comment: #7 (comment)
- effect/title02 and effect/title02_j.png
- there's also the chapter start menu, and menu background that are 4:3
- so they show a black border I think?
- omake/ images too
Text window sometimes not covering whole screen and/or inversion effect issue
Won't fix for now, affects all chapters when there is something overlapping the edge of the screen, see 07th-mod/higurashi-assembly#64 (comment)
Also when inversion effect applied, the edges of the screen turn white
Bus stop text window has no fade in/out (instantly appears/disappears) (Not a bug?)
This is not a bug (probably) - The vanilla Mangagamer game sets instant fade in/out for Bus Stop only (in flow.txt
).
SetWindowFadeTime(0); //instant
SetWindowFadeOutTime(0); //instant
Won't fix unless this is a mistake on Mangagamer's side and it should actually have fade in/out.
Low Priority Issues
Missing portrait (zoomed in) images.
Line 7362 in 4d94808
//DrawBustshot( 3, "portrait/normal/kei8_nayamu_2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE ); |
caused by the switch probably handling portraits in engine?
Re-create these zoom sprites by zooming/cropping the original sprites I guess
Fix typo in UI image
Typo. It's "Okinomiya."
Button text loses outline when hovered over
I've noticed this as well. When you initially see the buttons, they have an outline. But if you hover over the button, the outline disappears and stays like that. Definitely an engine bug (probably not refreshing the outline value that is set in the game script). Might be coincidentally fixed via font update, make sure to apply that first.
Switching graphics presets at certain times causes grey overlay/text window background to disappear
To reproduce:
- Open Omake -> Secret Staff Room-> Matsuribayashi
- Setup screen such that you can easily press F10 and then click "Mangagamer" preset
- Just when any transition effect happens, press F10 and click "Mangagamer"
- You should get a grey screen in NVL mode and the text window background will disappear (a grey screen usually indicates a miss-loaded texture
Unfortunately this will remain this way until you toggle the preset, or restart the game.
You'll also get these messages on the log, but unsure if related.
Could not release texture windo_filter, it does not exist in thee AssetManager texture table! Texture is windo_filter (UnityEngine.Texture2D)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not release texture windo_filter, it does not exist in thee AssetManager texture table! Texture is windo_filter (UnityEngine.Texture2D)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Could not release texture background/sora, it does not exist in thee AssetManager texture table! Texture is background/sora (UnityEngine.Texture2D)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not release texture sprite/oko3_niyari_0, it does not exist in thee AssetManager texture table! Texture is sprite/oko3_niyari_2 (UnityEngine.Texture2D)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not release texture black, it does not exist in thee AssetManager texture table! Texture is black (UnityEngine.Texture2D)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loading a save with a different text position (ADV/NVL) resets text position
If you make a save on ADV mode, then switch to NVL mode, then load the ADV mode save, the text will be stuck at the bottom of the screen.
Various music room issues
See: