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| 1 | + |
| 2 | +void main() |
| 3 | +{ |
| 4 | + SetValidityOfSaving( FALSE ); |
| 5 | + CallSection("BrandLogo"); |
| 6 | + JumpSection("Title"); |
| 7 | +} |
| 8 | + |
| 9 | +void BrandLogo() |
| 10 | +{ |
| 11 | + DrawScene("black", 0); |
| 12 | + |
| 13 | + if(GetGlobalFlag(GFlag_FirstPlay) == 0) |
| 14 | + { |
| 15 | + LanguagePrompt(); |
| 16 | + Wait(500); |
| 17 | + } |
| 18 | + |
| 19 | + SetGlobalFlag(GFlag_FirstPlay, 1); |
| 20 | + |
| 21 | + DrawBG( "07thlogo", 1000, TRUE ); |
| 22 | + Wait( 2000 ); |
| 23 | + DrawSceneWithMask( "mangagamer", "logomask", 0, 0, 1000 ); |
| 24 | + |
| 25 | + Wait( 2000 ); |
| 26 | + |
| 27 | + DrawSceneWithMask( "black", "logomask", 0, 0, 1000 ); |
| 28 | +} |
| 29 | + |
| 30 | +void Title() |
| 31 | +{ |
| 32 | + SetValidityOfSaving( FALSE ); |
| 33 | + |
| 34 | + DrawScene("white", 1000); |
| 35 | + |
| 36 | + PlayBGM( 2, "lsys11", 128, 0 ); |
| 37 | + |
| 38 | + DrawSpriteWithFiltering( 10, "Logo", "centerblind", 0, 0, 0, TRUE, TRUE, 0, 0, 10, 1500, TRUE ); |
| 39 | + |
| 40 | + Wait(1000); |
| 41 | + MoveSprite( 10, 0, -100, 0, 0, 0, 5, 0, 1500, TRUE ); |
| 42 | + |
| 43 | + DrawSprite( 2, "white", NULL, 0, 0, 0, 0, 0, 0, FALSE, FALSE, 1, 0, 2, 0, TRUE ); |
| 44 | + |
| 45 | + DrawBG( "bg_216", 0, TRUE ); |
| 46 | + |
| 47 | + FadeSprite( 2, 2000, TRUE ); |
| 48 | + |
| 49 | + StoreValueToLocalWork( LOCALWORK_NO_RESULT, 0 ); |
| 50 | + |
| 51 | + TitleScreen(); |
| 52 | + |
| 53 | + CallSection("ChapterPreview"); |
| 54 | + |
| 55 | + JumpSection("Title"); |
| 56 | +} |
| 57 | + |
| 58 | +void SetDay() |
| 59 | +{ |
| 60 | + int chapter; |
| 61 | + chapter = LoadValueFromLocalWork( ChapterNumber ); |
| 62 | + |
| 63 | + SetLocalFlag(LHimatsubushiDay, chapter); |
| 64 | + |
| 65 | + if(GetGlobalFlag(GHimatsubushiDay) < chapter) |
| 66 | + SetGlobalFlag(GHimatsubushiDay, chapter); |
| 67 | +} |
| 68 | + |
| 69 | +void ViewTips() |
| 70 | +{ |
| 71 | + StoreValueToLocalWork( TipsMode , 2 ); |
| 72 | + |
| 73 | + CallSection("ViewTipsDisplay"); |
| 74 | +} |
| 75 | + |
| 76 | +void ViewTipsDisplay() |
| 77 | +{ |
| 78 | + //uses local flag TipsMode to determine what happens |
| 79 | + //0 - Leave, 1 - Show Extras Menu, 2 - Show Mid Chapter Screen, 3 - Show New Tips, 4 - Show All Tips (Local), 5 - Show All Tips (Global) |
| 80 | + |
| 81 | + SetValidityOfSaving( TRUE ); |
| 82 | + |
| 83 | + DisableWindow(); |
| 84 | + |
| 85 | + if(LoadValueFromLocalWork( TipsMode ) < 3) |
| 86 | + DrawScene("black", 0); |
| 87 | + |
| 88 | + if(LoadValueFromLocalWork( TipsMode ) == 1) |
| 89 | + ShowExtras(); |
| 90 | + |
| 91 | + if(LoadValueFromLocalWork( TipsMode ) == 2) |
| 92 | + ShowChapterScreen(); |
| 93 | + |
| 94 | + if(LoadValueFromLocalWork( TipsMode ) > 2) |
| 95 | + { |
| 96 | + ShowTips(LoadValueFromLocalWork( TipsMode ) - 3); |
| 97 | + CheckTipsAchievements(); |
| 98 | + } |
| 99 | + |
| 100 | + if(LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) > 0) |
| 101 | + CallSection("ViewTipsDisplay"); |
| 102 | +} |
| 103 | + |
| 104 | +void Game() |
| 105 | +{ |
| 106 | + SetValidityOfSaving( TRUE ); |
| 107 | + |
| 108 | + StoreValueToLocalWork( ChapterNumber, 0 ); |
| 109 | + CallSection( "SetDay" ); |
| 110 | + |
| 111 | + //DrawSceneWithMask( "black", "2", 0, 0, 1000 ); |
| 112 | + |
| 113 | + DrawScene("black", 1000); |
| 114 | + |
| 115 | + CallSection("Day1"); |
| 116 | + |
| 117 | +} |
| 118 | + |
| 119 | +void Day1() |
| 120 | +{ |
| 121 | + CallScript( "some_001" ); |
| 122 | + |
| 123 | + StoreValueToLocalWork( ChapterNumber, 1 ); |
| 124 | + SavePoint("Ch.1 終わり", "End of Chapter 1"); |
| 125 | + CallSection( "SetDay" ); |
| 126 | + |
| 127 | + JumpSection("Day2"); |
| 128 | +} |
| 129 | + |
| 130 | +void Day2() |
| 131 | +{ |
| 132 | + CallScript( "some_002" ); |
| 133 | + |
| 134 | + StoreValueToLocalWork( ChapterNumber, 2 ); |
| 135 | + SavePoint("Ch.2 終わり", "End of Chapter 2"); |
| 136 | + CallSection( "SetDay" ); |
| 137 | + |
| 138 | + JumpSection("Day3"); |
| 139 | +} |
| 140 | + |
| 141 | +void Day3() |
| 142 | +{ |
| 143 | + CallScript( "some_003" ); |
| 144 | + |
| 145 | + StoreValueToLocalWork( ChapterNumber, 3 ); |
| 146 | + SavePoint("Ch.3 終わり", "End of Chapter 3"); |
| 147 | + CallSection( "SetDay" ); |
| 148 | + |
| 149 | + JumpSection("Day4"); |
| 150 | +} |
| 151 | + |
| 152 | +void Day4() |
| 153 | +{ |
| 154 | + CallScript( "some_004" ); |
| 155 | + |
| 156 | + StoreValueToLocalWork( ChapterNumber, 4 ); |
| 157 | + SavePoint("Ch.4 終わり", "End of Chapter 4"); |
| 158 | + CallSection( "SetDay" ); |
| 159 | + |
| 160 | + JumpSection("Day5"); |
| 161 | +} |
| 162 | + |
| 163 | +void Day5() |
| 164 | +{ |
| 165 | + CallScript( "some_005" ); |
| 166 | + |
| 167 | + StoreValueToLocalWork( ChapterNumber, 5 ); |
| 168 | + SavePoint("Ch.5 終わり", "End of Chapter 5"); |
| 169 | + CallSection( "SetDay" ); |
| 170 | + |
| 171 | + JumpSection("Day6"); |
| 172 | +} |
| 173 | + |
| 174 | +void Day6() |
| 175 | +{ |
| 176 | + CallScript( "some_006" ); |
| 177 | + |
| 178 | + StoreValueToLocalWork( ChapterNumber, 6 ); |
| 179 | + SavePoint("Ch.6 終わり", "End of Chapter 6"); |
| 180 | + CallSection( "SetDay" ); |
| 181 | + |
| 182 | + JumpSection("Day7"); |
| 183 | +} |
| 184 | + |
| 185 | +void Day7() |
| 186 | +{ |
| 187 | + CallScript( "some_007" ); |
| 188 | + |
| 189 | + StoreValueToLocalWork( ChapterNumber, 7 ); |
| 190 | + SavePoint("Ch.7 終わり", "End of Chapter 7"); |
| 191 | + CallSection( "SetDay" ); |
| 192 | + |
| 193 | + JumpSection("Day8"); |
| 194 | +} |
| 195 | + |
| 196 | +void Day8() |
| 197 | +{ |
| 198 | + CallScript( "some_008" ); |
| 199 | + |
| 200 | + StoreValueToLocalWork( ChapterNumber, 8 ); |
| 201 | + SavePoint("Ch.8 終わり", "End of Chapter 8"); |
| 202 | + CallSection( "SetDay" ); |
| 203 | + |
| 204 | + JumpSection("Day9"); |
| 205 | +} |
| 206 | + |
| 207 | +void Day9() |
| 208 | +{ |
| 209 | + CallScript( "some_009" ); |
| 210 | + |
| 211 | + StoreValueToLocalWork( ChapterNumber, 9 ); |
| 212 | + SavePoint("Ch.9 終わり", "End of Chapter 9"); |
| 213 | + CallSection( "SetDay" ); |
| 214 | + |
| 215 | + JumpSection("Day10"); |
| 216 | +} |
| 217 | + |
| 218 | +void Day10() |
| 219 | +{ |
| 220 | + CallScript( "some_010" ); |
| 221 | + |
| 222 | + StoreValueToLocalWork( ChapterNumber, 10 ); |
| 223 | + SavePoint("Ch.10 終わり", "End of Chapter 10"); |
| 224 | + CallSection( "SetDay" ); |
| 225 | + |
| 226 | + JumpSection("Day11"); |
| 227 | +} |
| 228 | + |
| 229 | +void Day11() |
| 230 | +{ |
| 231 | + CallScript( "some_011" ); |
| 232 | + |
| 233 | + StoreValueToLocalWork( ChapterNumber, 11 ); |
| 234 | + SavePoint("Ch.11 終わり", "End of Chapter 11"); |
| 235 | + CallSection( "SetDay" ); |
| 236 | + |
| 237 | + JumpSection("Day12"); |
| 238 | +} |
| 239 | + |
| 240 | +void Day12() |
| 241 | +{ |
| 242 | + CallScript( "some_012" ); |
| 243 | + |
| 244 | + StoreValueToLocalWork( ChapterNumber, 12 ); |
| 245 | + SavePoint("Ch.12 終わり", "End of Chapter 12"); |
| 246 | + CallSection( "SetDay" ); |
| 247 | + |
| 248 | + JumpSection("Day13"); |
| 249 | +} |
| 250 | + |
| 251 | +void Day13() |
| 252 | +{ |
| 253 | + CallScript( "some_013" ); |
| 254 | + |
| 255 | + StoreValueToLocalWork( ChapterNumber, 13 ); |
| 256 | + SavePoint("Ch.13 終わり", "End of Chapter 13"); |
| 257 | + CallSection( "SetDay" ); |
| 258 | + |
| 259 | + JumpSection("Day14"); |
| 260 | +} |
| 261 | + |
| 262 | +void Day14() |
| 263 | +{ |
| 264 | + CallScript( "some_014" ); |
| 265 | + |
| 266 | + StoreValueToLocalWork( ChapterNumber, 14 ); |
| 267 | + SavePoint("Ch.14 終わり", "End of Chapter 14"); |
| 268 | + CallSection( "SetDay" ); |
| 269 | + |
| 270 | + JumpSection("Title"); |
| 271 | +} |
| 272 | + |
| 273 | +void ChapterPreview() |
| 274 | +{ |
| 275 | + PlayBGM( 2, "lsys13", 128, 0 ); |
| 276 | + |
| 277 | + DrawSceneWithMask( "black", "2", 0, 0, 1000 ); |
| 278 | + |
| 279 | + Wait(1000); |
| 280 | + |
| 281 | + CallScript( "chapterselect" ); |
| 282 | + |
| 283 | + //DrawScene("scenario_a", 1000); |
| 284 | + |
| 285 | + //DrawSceneWithMask( "scenario_b", "5", 0, 0, 1000 ); |
| 286 | + |
| 287 | + //DrawSceneWithMask( "scenario_c", "5", 0, 0, 1000 ); |
| 288 | + |
| 289 | + //DrawScene("scenario_c", 500); |
| 290 | + |
| 291 | + //ShowChapterPreview(); |
| 292 | + |
| 293 | + //if(LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) |
| 294 | + //{ |
| 295 | + // StopBGM( 2 ); |
| 296 | + // PlaySE( 1, "wa_037", 128, 64 ); |
| 297 | + |
| 298 | + CallSection("Game"); |
| 299 | + //} |
| 300 | + |
| 301 | + FadeOutBGM( 2, 1000, FALSE ); |
| 302 | + |
| 303 | + DrawScene("black", 1000); |
| 304 | + |
| 305 | + CallSection("Title"); |
| 306 | +} |
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